SPORTS TERMS

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MAIN TERMS AND DEFINITIONS

Betting company: A legally established organization that conducts wagering activities in adherence to the legal stipulations and licensure requirements.

Betting operations: The range of services provided in connection to placing bets and organizing betting pools, utilizing telecommunication networks among others. These activities encompass compiling a roster of forthcoming events, receiving wagers on these events, maintaining records of wagers, monitoring outcomes, and allocating prizes based on results.

Customer (player): An individual who engages in betting transactions with the Betting Entity, entering into a contractual wager that involves predicting the outcome of a future event and receiving a reward based on the event’s result.

Bet: An agreement between the Bettor and the Betting Entity where the Bettor predicts the result of a yet-to-occur event through the Betting Entity, with potential winnings determined by the bet amount and the odds established by the Betting Organization.

Betting markets: An assortment of events and possible outcomes with associated winning probabilities provided by the Betting Entity for the purpose of placing bets.

Stake: The sum remitted to the Betting Entity by the Bettor as the entry fee for participating in a bet. This amount is instrumental in calculating the winnings.

Odds: The numerical expression determined by the Betting Entity for a possible outcome in the betting lineup. The odds are used in conjunction with the bettor’s stake to calculate the winnings.

Prize (win): The monetary amount, goods, or proprietary rights awarded to the bettor upon securing a win, as per the stipulated gambling Terms and Conditions.

Outcome: The final result of an event on which a bet was placed by the bettor.

Types of bets

LopeBet provides a diverse range of betting opportunities:

  1. Single Bet: This is a wager on the result of a single event. The calculation of winnings for a single bet involves multiplying the bet amount by the odds offered for the chosen outcome.
  2. Accumulator Bet: This bet involves selections from multiple independent events.

To secure a win in an accumulator, all chosen selections must be correct – a single incorrect outcome leads to a loss of the entire bet. The winnings are determined by multiplying the bet amount by the combined odds of all selected outcomes.

The limit for selections in an accumulator bet is 30 for pre-match betting and 20 for live betting.

  1. System Bet: This is a combination of several accumulators of a predetermined size, selected from the chosen outcomes.

The total winnings of a system bet are the aggregate of winnings from each accumulator within it. Each accumulator’s winnings are calculated independently.

A system bet can include up to 15 selections, with the highest odds for any selection capped at 300.

  1. Market Restrictions: Bets on different markets from the same match cannot be combined in an accumulator or system bet if they are directly or indirectly related. Should related markets from the same match be included in an accumulator or system bet, such a bet could be invalidated. Nevertheless, accumulators can include indirectly related markets in football and football statistics bets, as long as the outcomes do not influence each other within the bet.

Prohibited combinations in accumulators include:

  • Match outcomes combined with match intervals, shots on goal, player performance, or corner counts.
  • Corner counts combined with corner intervals.
  • Card counts combined with card intervals.

However, combinations like Match outcomes with Cards, Offsides, Fouls, Throw-ins, and Goal kicks are permissible, alongside other combinations that do not involve related outcomes.

LopeBet has the sole discretion to decide if outcomes are related.

  1. Group Stage Betting: In tournament group stages, bets can only be placed on one team per group within an accumulator or system bet. Bets on multiple teams from the same group in the same bet will be voided.
  2. Odds Calculation: The final odds for bets take into account specific rules for calculating odds for certain outcomes, cancellations, or postponements as defined in the betting rules. Bets on events that are canceled or postponed will be settled at odds of 1.00.
  3. For more details on how bets are settled, refer to the Bet Settlement section.

Betting rules

Betting rules are a set of guidelines and regulations that govern the operation of betting activities. Let’s list them:

  • Bet Placement Guidelines: The Betting Company acknowledges wagers based on odds and markets available on the LopeBet platform at the time bets are made.
  • Match Duration for Betting: Unless specified by LopeBet Sports rules, wagers focus on the standard duration of matches, not including any extra time periods.
  • Stake Acceptance: Only stakes that are confirmed, registered by the Company, and within the player’s account limits are acknowledged.
  • Timing of Bets: Wagers are generally accepted prior to the event’s commencement, aside from live betting options. Bettors affirm their lack of knowledge about the event’s result when placing a bet. Complaints on company decisions must be lodged within five days post-notification, accompanied by a scanned identification document.
  • Event Timing Information: The timing next to events on our website indicates when betting ceases and may not align with the actual start time of the event. The definitive start time for settling bets is verified by official event documents.
  • Odds and Market Adjustments: The Company retains the right to modify betting markets, including odds and bet specifics, at any point. Existing wagers remain unaffected by these changes.
  • Event Listings: The home team is listed first unless venue information suggests otherwise. Information in sport section headers is purely for guidance; inaccuracies therein do not warrant bet refunds.
  • Missing Team Details: Bets are voided if crucial team information is omitted, leading to the wrong team being listed. Bets stand in cases of incomplete team names or minor errors. Unless specified, teams are assumed male; female team matches must be clearly indicated, or bets are voided.
  • Market Listings: In LopeBet markets, the home team is indicated first (“1”), with the away team second (“2”). For individual sports, this ordering is for reference only.
  • Round/Matchday Statistics Betting: Only matches explicitly listed count towards these bets. Voided matches lead to refunds for all related round/matchday bets.
  • Accumulator and System Bet Restrictions: Multiple outcomes on “HT-FT” and score markets for a single match are not permitted within accumulators and system bets in football and ice hockey.
  • Cup Event Bets: Offers include bets on progression to subsequent rounds.
  • Venue Change Policy: Bets stand regardless of changes to the match venue, including international venue changes.
  • Incorrect Participant Listings: Bets are voided and refunded if participants are incorrectly listed, except for translation errors.
  • Outcome Adjustments Post-Match: Initial results are used for bet settlements, despite any later changes or cancellations by event authorities.
  • Credit Policy: LopeBet does not accept bets on credit. Bets mistakenly placed without sufficient funds are voided.
  • Stake Limits: The Betting Company sets and may alter minimum and maximum stake limits. Special limits may apply to certain accounts.
  • Invalid Bets for Known Outcomes: Bets on outcomes known at the time of wagering are voided and refunded.
  • Rule Agreement: By placing a bet, customers confirm their agreement with and understanding of these rules. Changes or cancellations to bets are not permitted post-confirmation.
  • Bet Acceptance Exclusions: Bets from minors, event participants, those affiliated with other betting operations, individuals seeking an unfair advantage, under the influence, or incapacitated, as well as those failing to provide identification, are not accepted.
  • Bet Confirmation: A wager is officially recognized once the Company validates it. Confirmed bets are logged in the Bet History section, although there may be delays in their appearance. Should any disputes arise, the timestamp of the bet’s registration in the Company’s system is deemed definitive. Absence of bet confirmation does not invalidate a wager if it appears in the Bet History. Engaging with LopeBet’s services, including betting and prize acceptance, signifies the Customer’s agreement to abide by the prevailing Betting Rules.
  • Individual Betting Requirement: Customers must place bets solely on their behalf. Bets featuring repeated selections by one or multiple Customers may be voided. LopeBet may invalidate and cancel bets suspected of collusion or placed under suspicious circumstances, even post-official bet settlement.
  • Customer Accountability: Customers hold sole responsibility for their bets and must ensure the accuracy of their wager details. Once a bet is confirmed, modifications or cancellations are not permitted. Bet acceptance is transparent, requiring the Customer’s password as consent. LopeBet disclaims responsibility for “lost” or “duplicate” bets.
  • Dispute Resolution: Customers seeking to nullify lost bets on grounds they were placed post-event commencement, barring live bets, must submit their claim within three days of the event’s start, supported by relevant documentation proving the event’s start time.
  • Event Start Time Disputes: Should there be discrepancies regarding an event’s start time and official regulators fail to provide conclusive information, LopeBet’s records are considered accurate for settling bets.
  • Technical Issues: Bet cancellation claims based on the Customer’s communication or technical issues are not valid if the bet has been logged on the Company server.
  • Password Security: Misplaced or forgotten passwords do not warrant bet or withdrawal cancellation requests.
  • Automated Betting Prevention: Access may be restricted for Customers suspected of using automated systems for betting.
  • Bet Refusal Rights: The Company retains the authority to refuse bets without explanation, particularly from Customers breaching the Rules, and may close or suspend their accounts without advance notice.
  • Information Verification: The Company strives to gather data from reliable sources post-event. In cases where official data is unavailable or erroneous, alternative sources, like video evidence, may be used to determine bet outcomes.
  • Dispute Limitations: In disputes or claims, the Company’s liability is limited to the Customer’s original stake or potential winnings.
  • Dispute Resolution: In any conflicts or claims, the records in the LopeBet system are considered the authoritative source over any other information.
  • Sport-Specific Betting Insights: For comprehensive details on betting across various sports, refer to the “Sports” category within the betting rules.
  • Market Combination Restrictions: Mixing bets from different markets or outcomes related to the same event or player within a single tournament is prohibited in both accumulator and system bets. This includes bets like “tournament winner” and “match winner.” Should a customer place multiple unrelated bets on a single event in an accumulator or system, the entire bet will be invalidated, even if not automatically blocked at the time of acceptance.

The calculation of final odds for these bets incorporates several factors, including specific rules for outcome odds, event cancellations, or postponements as detailed in these rules. Bets on events canceled or postponed within the specified timeframe are settled at odds of 1.00.

  • IP Address Usage Policy: Using the same IP address for betting by multiple players is discouraged to prevent potential collusion or fraudulent activity. The administration reserves the right to suspend accounts under suspicion and may request identification for verification. Prior administrative approval is required for legitimate shared IP usage.
  • Three-Outcome Totals Betting: This betting format, applicable across all sports, requires players to predict the total number of goals, points, etc., in an event. Winning bets must accurately predict if the total will be over, under, or exactly the specified amount. Bets on outcomes exactly matching the offered total win, while over and under bets in this scenario lose.
  • CashOut Feature: This allows bettors to settle bets before the conclusion of the match. Available for unsettled prematch and live bets as found in the “Bets” – “Bet Information” section of My Account. The availability and acceptance of CashOut requests are at the bookmaker’s discretion. A successful CashOut results in immediate account crediting, with the payout potentially varying from the original stake based on current odds. The final match outcome does not affect the settlement of a CashOut bet.

Live betting

Live betting is a type of sports betting where bettors can place wagers on sporting events as they are happening in real-time, namely:

  1. Offering of Live Betting: LopeBet enables customers to engage in live betting, allowing them to place wagers on outcomes within a live match or event that are yet to be decided. Any bets placed after an outcome has already been resolved are deemed void and refunded at odds of 1.
  2. Dynamic Odds for Live Betting: As the match progresses, live betting odds are subject to change based on the ongoing events within the game. Live event updates and interim results serve merely as guidelines, and any inaccuracies in these temporary results do not provide a basis for bet annulment.
  3. Options for Odds Change during Live Betting: Bettors have the opportunity to select their preferred approach to odds changes when placing live bets: they may opt to “Accept all changes in odds” or choose “Accept only higher odds”.
  4. Settlement of Live Bets: The resolution of live bets is based on the outcomes as determined by the conclusion of the event or competition, unaffected by any later adjustments. LopeBet bases its live bet settlements on proprietary game data and match statistics. Live bets on participants who withdraw from the competition are nullified unless otherwise stated. Markets whose outcomes are discernible within the course of the match are settled promptly upon verification.
  5. Validity of Bets in Live Betting: Bets whose outcomes have been determined during live play are upheld and settled, notwithstanding any interruptions to the tournament or event. This includes wagers on the next goal scorer, next card recipient, segment winners, or achieving an “over” total.
  6. Filing Claims on Live Bets: Disputes regarding live bets must be raised within 24 hours following the event’s start.
  7. Interruption Policy: In events that are halted and not resumed within 25 hours, already settled bets are final. Unresolved outcomes at the point of stoppage are compensated at odds of 1.
  8. Adjustment of Errors: LopeBet reserves the authority to amend evident mistakes made in setting odds or calculating payouts post-event, with affected bets being voided and refunded at odds of 1.
  9. Accuracy of Live Event Results: LopeBet advises customers that it does not guarantee the precision of live event outcomes. Bettors seeking the most accurate and current results for in-play events are recommended to consult additional information sources.

Minimum and maximum bets

Minimum and maximum bets are important aspects when it comes to placing bets in any gambling or betting activity:

  • Initial Stake Specifications: Engaging in betting activities on LopeBet, whether for live events or standard markets, begins with a minimal stake requirement of 10 INR. For those opting into system bets, a minimum stake of 3 INR is mandated for each selection involved.
  • Accumulator bets face a maximum odds threshold of 1000. Should the cumulative odds for an accumulator exceed this figure, the bet will undergo adjustment to reflect the maximum odds of 1000. Within the realm of system bets, the limit for odds on any given selection stands at 300, with selections that surpass this boundary being recalibrated to odds of 300 for final settlement.
  • Payout Upper Limit: The ceiling for potential payout on any individual bet slip is capped at 8,000,000.00 INR, or its equivalent based on the currency of the player’s account at payout time.
  • Dynamic Maximum Betting Caps: LopeBet customizes the maximum bet amount in alignment with the sport in question and the specifics of the event, setting bespoke limits for each betting category. These cap figures are prone to modification sans formal notification beforehand. LopeBet reserves the prerogative to set or adjust maximum betting caps for particular events and may apply or waive specific limit constraints on individual accounts at its discretion.
  • Constraints on Collaborative Betting: Financial ceilings apply uniformly across individuals or groups engaged in placing bets on identical outcomes in an orchestrated manner. Where a bettor places several bets on uniform outcomes, the aggregate potential payout is subject to restriction to a single maximum payout value, consistent with the prevailing limit structure.

Main Markets

  1. Available betting options for matches without handicaps, given odds are available:
Victory for Home TeamMarked as 1.
Tie GameMarked as X.
Victory for Away TeamMarked as 2.
Home Team to Win or Tie (ensuring the home team does not lose)Marked as 1X. This bet succeeds if the home team wins or if the match ends in a draw.
Either Team to Win (excluding the possibility of a draw)Marked as 12. This bet requires either team 1 or team 2 to win, with no draw outcome.
Away Team to Win or Tie (ensuring the away team does not lose)Marked as X2. This bet succeeds if the away team wins or the match ends in a draw.
  1. Handicap bets involve a predefined advantage or disadvantage given to a team or player, represented in goals, points, sets, etc.: The handicap alters the final score to determine the bet’s outcome. A bet wins if the team (or player) still secures a victory after handicap adjustment. A loss occurs if the opponent wins post-adjustment, and a draw results in a refund at odds of 1.00.
  2. Bets on whether the total goals (points, games, etc.) will be over, under, or exactly a specified amount. For individual team totals, only that team’s goals count. Exact totals result in a refund.
  3. Handicap and total values, as well as odds, may vary after a bet is placed but terms of already accepted bets remain as agreed, barring obvious or technical errors.
  4. Bettors must predict the exact final score of the match/set.
  5. Betting on the outcome at half-time and at the match’s conclusion. Outcomes are indicated as W for a win and X for a draw, with half-time results shown first.
  6. Wagers on the competition winner and qualifications for the next tournament round. Bets on non-participants are refunded. In tie situations, payouts adjust according to a specific formula.
  7. If any match within a round or match day is canceled, all bets on that round’s statistics are refunded, unless outcomes were already determined. All bets may be voided under certain conditions.
  8. Betting on the total number of goals or points being odd or even, with a 0:0 score deemed even.
  9. Bets predicting the exact minute an event (e.g., first goal, first yellow card) occurs within a match. Settlement is based on the minute of occurrence, excluding seconds.
  10. Predicting if a team will win after trailing at any point in the match.
  11. LopeBet may provide numerous other betting markets, with details accessible in specific sports sections.

Bets settlement

Bets settlement is the process of finalizing and paying out all winning bets placed by customers on a particular event or game, in details:

  1. Wager settlement and corresponding payments are conducted solely for wagers made on available markets on the Website, adhering to the official LopeBet regulations. Wagers must receive acceptance and confirmation from LopeBet to be considered valid.
  2. The declaration of official results relies on information from authoritative bodies and supplementary sources (including event video footage) post-event. Settlements are based on outcomes listed in the “Results” section on the LopeBet website. The “Advanced Version” offers unofficial data from third-party services and does not impact bet settlements. Discrepancies or clear mistakes in results from different sources lead to LopeBet determining the final outcome for settlement.
  3. Timing for bet settlements post-event:
For bets placed before the eventSettlements occur promptly upon receiving official data, within a maximum of three days post-event.
For in-play wagersSettlements are done within 20 minutes post-match, extending to three hours under exceptional circumstances.
  1. Payouts are credited to the bettor’s LopeBet account following settlement, guaranteed within 10 minutes after finalizing the settlement process.
  2. Bet accuracy inquiries by customers must reference official data sources (official tournament/championship websites), as specified in the Rules Appendix. Other information sources cannot be grounds for bet reassessment.
  3. Event start times and dates serve informational purposes only. Incorrect scheduling details do not warrant bet cancellation. Bets are settled as valid if placed before an event starts early or at the initially scheduled time. Postponements within 25 hours from the listed start allow bets to stand; delays beyond 25 hours void bets, excluding specific sports rules exceptions. 
  4. For refunded bets, the wager is treated as won at odds of 1.00. Single bets are reimbursed in full, while accumulators or system bets adjust overall odds accordingly (the refunded selection settles at 1.00 odds, with remaining selections’ odds unchanged, recalculating the total odds with “1” as one of the factors).
  5. Settlements are based on the official results announced on the match date, irrespective of subsequent changes due to governing body interventions or disciplinary actions against teams. Adjustments to outcomes post-event, or sanctions affecting results, do not influence bet settlements. In cases of suspected match-fixing, the Company reserves the right to withhold bet payouts or nullify wagers. Likewise, alterations in player rankings occurring more than 25 hours after a tournament’s conclusion are disregarded in bet settlements.
  6. An event is deemed abandoned if it doesn’t run for the full duration as prescribed by tournament rules, regardless of whether the interim result is later accepted as final.
  7. Bets comparing performances across different halves or periods are refunded in the case of abandoned events.
  8. Should a match resume from its point of interruption without corresponding updates on the LopeBet Website, all bets on the event are declared void.
  9. Any modifications to the format of a sports event (such as the match length or the structure of halves) result in the voiding of bets, except for outcomes that were definitively determined before the change. LopeBet will inform Players of format changes and the acceptance of bets under the new conditions through announcements on the Website and other communication channels. An example includes alterations from a 5-set to a 3-set match format in Davis Cup ties.
  10. Bets on parts of an event concluded before any format change, which align with LopeBet’s sport-specific rules (e.g., a 45-minute football half, a tennis set up to 6 games, a 20-minute hockey period, a 12-minute basketball quarter), will be honored and settled accordingly.
  11. In the event of a match being called off, all stakes placed on that particular match will be returned to bettors within 25 hours from when official confirmation becomes publicly available.
  12. Changes to event outcomes due to protests, doping test results, or similar circumstances will not affect bet settlements. The initial results as announced will serve as the basis for settling bets.
  13. Bets on a team/player advancing to the subsequent round remain valid if the match date or venue changes, including shifts to neutral grounds. Should a team’s advancement be later revoked, such adjustments will not influence the settlement, which will reflect the match outcomes. If a subsequent match is not played, is halted, and not resumed within 25 hours as listed on LopeBet, stakes for that match and related advancement bets are refunded.
  14. Bets on athletes or teams unable to proceed in their event are deemed valid and settled as losses, unless specific exceptions outlined by LopeBet apply, including event cancellation, official non-recognition, venue change, or a failure to restart within 25 hours of scheduled commencement, not applicable to live betting scenarios.
  15. Winnings are disbursed within the payout boundaries established by LopeBet. Bets resulting in wins exceeding these limits will receive payouts up to the maximum permitted amount.
  16. Additional settlement specifics for various sports are detailed in the respective sections within LopeBet’s rules.
  17. In disputes over bet settlements lacking precedence, LopeBet’s decision will be final.

LopeBet disclaims liability for input, transmission, or settlement inaccuracies. Specifically, LopeBet may rectify clear errors in odds posting/settlement or annul affected bets post-event. Refunds are issued for corrected stakes. 

Common errors include:

  • Incorrectly displayed odds due to punctuation omission or numerical errors.
  • Reversed odds for favorites versus underdogs in live events.
  • Team listings in incorrect order, resembling a reversed odds error.

Identifying clear errors involves comparing LopeBet’s odds with market averages and assessing the realism of the odds given event circumstances.

  • Bets made under clearly incorrect odds are subject to annulment, with affected customers notified of account adjustments.
  • Post-event voiding of bets due to technical errors or incorrect settlements is reserved by LopeBet.
  • Bets placed without sufficient account funds due to technical glitches are deemed void.

Customers exploiting administrative or technical lapses for financial gain may be held accountable for resultant damages to LopeBet.

Special Bets

Rules for placing bets:

Timing for Placing BetsWagers are received until the commencement of the initial event, as specified in the betting market listings.
Event Timing for Wager ClosureThe start date and time listed for each event dictate the closure of wager acceptance, irrespective of any variations to the actual commencement of the event. Settlements are executed based on the verified beginning time of the event, as confirmed by official documentation from the event’s organizing body.
Adjustments to OddsOdds offered by the Bookmaker are subject to adjustment at any given moment. However, the conditions under which bets were initially placed by customers will be honored without alteration despite any subsequent changes in odds.

Wager resolution:

  1. Winnings Computation: The computation and disbursement of winnings apply exclusively to wagers made in alignment with the market listings available at the time of betting, following the stipulated LopeBet Guidelines. Such wagers must receive the Bookmaker’s acceptance and confirmation.
  2. Resolution of Bets: The resolution of bets takes place post the conclusion of all concerned events, adhering strictly to the established rules for wager resolution.
  3. Impact of Odds of 1.00 on Special Bets: Should any selection within a special wager be resolved at odds of 1.00, the entire wager will similarly be resolved at odds of 1.00, irrespective of the other selections’ outcomes.
  4. Outcome of Losing Selections in Special Bets: In scenarios where any selection within a special wager is lost, the entire bet is deemed lost, notwithstanding the results of the other selections.

PLAYER VS PLAYER COMPARISON

LopeBet offers a unique betting opportunity with its Head-to-Head Player Performance bets. This allows Customers to wager on which player out of two will have a superior performance, specifically in terms of goals scored:

  • Wagers on “Head-to-Head Player Performance” are open until the scheduled start of the match.
  • The scheduled start date and time listed in the betting markets signify the cutoff for accepting bets, notwithstanding any discrepancies with the event’s actual commencement. The settlement of wagers is contingent on the genuine start time as verified by the official records of the event’s organizing body.
  • Odds offered by the Bookmaker are subject to change at any point. However, the conditions of wagers placed prior to any odds adjustments will be upheld as initially agreed.
  • Wagers will be taken based on the match’s regular duration unless specified differently by the sport’s specific betting regulations.

This betting format presents three possible outcomes: Player 1 wins, Draw, or Player 2 wins.

  1. A wager on “Player 1” is successful if Player 1 nets more goals than Player 2.
  2. A wager on “Player 2” prevails if Player 2 outscores Player 1.
  3. A wager on “Draw” is victorious if both players score an identical number of goals.

For the purposes of this bet, only goals scored against the opposing team are considered (excluding own goals).

Both players must participate from the start of the match for the bet to be deemed valid. Should either player not be included in the starting lineup, bets will be resolved at odds of 1.00.

Substitutions or ejections during the game do not affect the standing of bets placed on the involved player.

PLAYER VS TEAM COMPARISON

LopeBet introduces an innovative wagering option: Individual versus Team Goal Scoring. This allows Customers to bet on whether a single player will outscore the entire opposing team in goals.

  • “Individual vs Team” market wagers are open until the match begins.
  • Betting ceases at the scheduled start time and date listed for each event, regardless of any deviation from the actual commencement time. Settlements are determined by the event’s confirmed start time, as documented by the organizing body’s official records.
  • Odds can be adjusted by the Bookmaker at any moment, but the conditions for bets placed before any adjustments will not change.
  • Bets are considered for the full duration of the match unless specific sports betting guidelines dictate otherwise.

This betting option features three potential outcomes: Individual, Draw, Team.

  1. An “Individual” bet wins if the specified player scores more goals than the entire opposing team. For instance, if Messi scores 3 goals against Arsenal, who score 1, bets on “Individual” win.
  2. A “Draw” bet is successful when both the player and the opposing team score the same number of goals. For example, if Messi scores 2 goals against Arsenal, who also score 2, bets on “Draw” win.
  3. A “Team” bet wins if the opposing team scores more goals than the individual player. For example, if Messi scores 1 goal against Arsenal, who score 3, bets on “Team” win.

The bet is considered valid only if the specified player starts the match on the field. Should the player not be in the starting lineup, bets will be resolved at odds of 1.00.

Substitutions or ejections involving the player during the game do not invalidate bets placed on that individual.

LopeBet SPORT RULES

American football betting rules:

  • Wagers are available on match outcomes and point spread bets. If a tie results post-handicap application, bets are refunded.
  • Point totals for a game are also open for bets. A tie to the set point total results in a refund.
  • Team point totals are bettable, with a tie to the specific total leading to a refund.
  • Overtime counts towards all American Football bets except for those specifically tied to the first half/match, winning margin, and fourth-quarter bets.
  • Betting on multiple outcomes from the same game in accumulator or system bets is restricted unless they are expressly unlinked. Such bets are nullified if included together.

Archery betting options:

  • Bets are offered on winners of matches/series, the total in matches/series, match/series handicap, and the first to win “n” points.
  • For Head-to-Head bets, the better performing athlete in a round is the focus.
  • All bets on outright winners are maintained. Bets are void if the event starts but is not completed, except for those determined before the stoppage.
  • Handicap and Total bets use points from a shooting round.
  • Bets are void if a listed participant is substituted before the match begins.

Athletics betting rules:

  • Valid results are those from official records after an event’s conclusion. Changes from protests, doping, etc., post-event don’t affect settled bets.
  • Head-to-Head bets require picking the higher finishing athlete. Ties in performance or non-completion by both lead to void bets.
  • Final standings are taken from immediate post-event official records.
  • Interrelated bets on the same race are not allowed in multiples or system bets; such are voided.

Australian football league (AFL) betting:

  • All match bets include overtime unless specified, including second-half bets. Exceptions are made for ‘draw’ options in match winners.
  • Interrupted matches not resumed within 25 hours lead to void bets, except for outcomes already determined.
  • Venue changes do not affect bets unless the home team designation changes.

Auto and moto racing betting:

  • Race winner bets rely on official results. Non-timers are void.
  • Podium finish bets are offered.
  • Qualification winners are determined by best qualification times from official results.
  • Head-to-Head bets focus on which participant outperforms the other, with specific rules for retirements and disqualifications.
  • Participant completion bets question if a driver/racer finishes a race.
  • Final standings are based on the immediate post-race official results.

Badminton betting regulations:

  • Cancellations, postponements, and substitutions before a match starts lead to void bets.
  • Matches are considered played once the first point is scored.
  • Interruptions post-first set lead to maintained match winner bets and other specific scenario adjustments.

Scenario:

During the 3rd set, a game is halted with the scoreboard reading 15:10.

Team 1 decides to withdraw.

Scoreline between Team 1 and Team 2 is tied at 1-1 (21-15, 17-21, 15-10).

Calculated Match Total = 105 points (74 from completed sets + 31 from the minimum possible points in the unfinished 3rd set) (21:15, 17:21, 21:10).

Calculated Team 1’s Minimum Score = 53.

Calculated Team 2’s Minimum Score = 46.

Settlement of bets based on this scenario:

Outcome Bets:

Winner of the match: “Bet on Team 1” – lost; “Bet on Team 2” – won.

Prediction of exact set scores – 2:0, 0:2 – lost, 2:1, 1:2– refunded.

Over/Under Total: Wagers on totals below 105 are upheld. Wagers on totals above 105, are refunded.

Team 1’s Score Total: Wagers on “Team 1’s score” under 53 are upheld. Wagers on “Team 1’s score” over 53 are refunded.

Team 2’s Score Total: Wagers on “Team 2’s score” under 46 are upheld. Wagers on “Team 2’s score” over 46 are refunded.

Set Handicaps: Bets on handicaps of ‘-1.5/+1.5’, ‘+1.5/-1.5’ are upheld.

For this scenario, the feasible handicap margins are:

  1. Victory by Team 1 with a 13-point lead;
  2. Victory by Team 2 with a 4-point lead.

Thus, bets on handicaps from ‘-12.5/+12.5’ to ‘+3.5/-3.5’ remain indeterminate and are refunded. Bets outside these ranges are upheld.

Bets on the halted 3rd set.

Set winner prediction: “Team 1 to win” – refunded; “Team 2 to win” – refunded.

Total Points: The minimum total that could have been reached is 31 points. Bets on totals under 31 are valid. Bets on totals over 31 are refunded.

The maximum potential point difference could be:

  1. 21:10 – Team 1 leading by 11 points;
  2. 15:21 –Team 2 leading by 6 points.

Hence, bets on handicaps from ‘-10.5/+10.5’ to ‘+5.5/-5.5’ remain indeterminate and are refunded. Bets outside these ranges are upheld.

Set “Individual Total” for Team 1: Bets on a set total under 15 for Team 1 are upheld. Bets on a set total over 15 for Team 1 are refunded.

Set “Individual Total” for Team 2: Bets on a set total under 10 for Team 2 are upheld. Bets on a set total over 10 for Team 2 are refunded.

“Exact Score”: Wagers on outcomes that were decided (e.g., 13:21) are upheld. Wagers on undecided outcomes at the point of stoppage are refunded.

“Set Outcome”: Bets on determined outcomes (e.g., Team 2 winning by 8-11 points) are upheld. Bets on undecided outcomes at the point of stoppage are refunded.

Match betting options:

  • “Winner of the Match” – Predicting the winner of the entire match.
  • “Exact Sets Score” – Predicting the precise score in terms of sets won by each participant or team.
  • “Match Total Points” – Predicting the total points that will be scored in the match.
  • “Player/Team Total Points” – Predicting the total points a particular player or team will score in the match.
  • “Sets Advantage” – A handicap bet on the number of sets a player or team will win by.
  • “Match Point Handicap” – A bet on the point handicap applied to the match outcome.
  • “Total Points Odd/Even” – Predicting whether the total match points will be odd or even.

Set betting options:

  1. “Winner of the Set” – Identifying the set winner.
  2. “Set Total Points” – Predicting the total points in a set.
  3. “Player/Team Set Points” – Total points to be scored by a specific player or team in a set.
  4. “Set Point Handicap” – Handicap bet based on points within a set.
  5. “Set Points Odd/Even” – Predicting whether the total points in a set will be odd or even.
  6. “First to Score ‘n’ Points” – Predicting the first to reach a specified number of points in a set.
  7. “Winner of Point ‘n'” – Predicting the winner of a specific point within a set.
  8. “Exact Set Score” – Predicting the exact score in points for a set.
  9. “Set Victory Margin” – Predicting the winning margin in a set.
  10. “Lead After ‘n’ Points” – Predicting who will be leading after a certain number of points have been played in a set.

Field hockey:

  • All bets refer to regulation time unless otherwise mentioned, excluding overtime or penalty shootouts. Penalty shootouts are considered only for bets on the winner in extra time.
  • Should the match format change from two halves of 45 minutes to three periods of 30 minutes, all bets will be upheld except those on the first or second half outcomes. If the total duration of the match is affected (e.g., from 90 minutes in total to 60 minutes), all bets will be voided.
  • Changes to the match venue will not affect the standing of bets.
  • Bets on team progression in multi-match cup competitions cover extra time and penalty shootouts.
  • Currently, there are no betting options available for identifying the highest scoring period in field hockey matches.
  • Combining different outcomes from the same match into accumulators or system bets is prohibited, even if they are not directly related. Should such bets form part of an accumulator or system bet, they will be voided even if not initially blocked by our betting system. Bets on a team progressing from the group stages are limited to one team per group in accumulators or system bets. Should bets on group stage progression include more than one team from the same group, these bets will be voided.

Baseball betting guidelines:

  • Wagering options available include predicting the outright winner of a game or placing handicap bets on the game’s outcome.
  • Bets can be placed on the aggregate score (“Total Points”) made by both teams in a game. Bets are nullified if the final score matches the predetermined total.
  • Games that do not conclude within 10 hours from their start time will result in all wagers being nullified.
  • In scenarios where two games involving the same teams occur on the same day, and betting is only available for one, the resolution will be based on the first game’s outcome. Changes in the announced pitcher do not affect wager validity.
  • Bets on the “Team Total Points,” predicting the points a specific team will score, are also available. These bets are nullified if the team’s score precisely matches the predetermined total.
  • Settlement of all bets is based on official results, considering all extra innings. In friendly games, as well as in Japan’s NPB and Korea’s KBO leagues, draws are possible after extra innings, leading to the return of bets on victory unless otherwise specified.
  • A game must go at least 7 complete innings or 6.5 innings if the home team leads, to be considered valid for betting purposes across all baseball leagues, except MLB. MLB games must last at least 9 complete innings or 8.5 innings if the home team leads.

For games suspended, the aforementioned rule applies, except for bets that have already been determined when the game was halted.

Games concluded early under the mercy rule will have all bets stand, with outcomes based on the score at the time of cessation.

  • Combining bets from the same game into accumulators or system bets is not permitted if the outcomes could be related. Such bets will be invalidated even if not automatically blocked by the betting system upon placement.
  • The initial five innings of a baseball game are considered the first half. Betting markets for the first half include ‘Total Points’ and victory with a zero handicap, which will be voided in the event of a tie.
  • The ‘Home-Away’ market pertains to games scheduled for a specific day as listed by the Company. Should one match not complete the requisite 8.5-9 innings, all bets in this market are nullified. Settlement is based on comparing total points of home teams against away teams, with bets on the winner voided in case of a tie.

Basketball betting rules:

  • All wagers on basketball games consider overtime outcomes unless explicitly noted. This includes bets on the game’s second half. The singular exception is when betting on a game winner includes a tie option, in which case only the regular game time is accounted for. If a game concludes in a tie during regular time and no overtime occurs due to specific tournament regulations or pre-arranged agreements in friendly games, wagers will be settled based on the score at the end of regulation. This does not affect bets that factor in overtime, which will be considered null if overtime is not played. Overtime resulting from tied aggregate scores across two games counts only for bets related to advancing in rounds or winning the tournament.
  • When the betting market for the Game Winner includes a tie as a potential outcome, the settlement is based purely on the regulation period.
  • For bets concerning the game’s second half, overtime is included if it is stipulated by the competition’s rules. Fourth quarter bets do not take overtime into account.
  • Incomplete games result in bets on finished quarters or halves being valid.
  • Available betting options include predicting the game winner and placing handicap bets. A tie result after applying the handicap leads to void bets, which are also removed from accumulators and system bets. Handicaps can be applied to specific quarters.
  • Wagers are also offered on the total points scored in a game or specific quarter. Bets are voided if the final score precisely matches the set total.
  • Bets on the total points a team will score (“Team Total”) are voided if the score exactly equals the predetermined total.
  • Player point totals are also a betting option. Bets are void if the final tally equals the set total or if the player does not participate.
  • Player total and head-to-head player bets include overtime, unless stated otherwise.
  • Wagers on player stats (e.g., rebounds, assists) are void if the specified player does not take part in the game. Similarly, head-to-head player stat bets are void if either player does not participate.
  • Combining related markets from the same game in multi-bets or system bets is not allowed. Such bets will be voided, even if not automatically blocked by the betting software. Only one team per group can be bet on to advance in multi or system bets; betting on multiple teams from the same group leads to void bets.
  • For ‘Home-Away’ bets, only the games listed for betting count. If any listed game is postponed or canceled, those bets are voided.
  • Overtime is considered for bets on specific scoring actions (e.g., 3-point shots), rebounds, and team fouls unless stated otherwise. These are settled according to the game’s final statistics.

Betting on various sports including beach handball, futsal, and more:

  1. Wagers are primarily for the official duration of the game as specified by the sport’s governing rules, except for special cases like qualification bets.
  2. Should a game not conclude within its regulation time and fails to resume within 25 hours, bets on unresolved outcomes are refunded, while those on outcomes determined before the game was halted remain valid. For live betting, only outcomes resolved before the disruption are settled; others are refunded.
  3. Outcomes are determined based on official game statistics from league or tournament websites and verified against live game data.
  4. Bets on games postponed beyond 25 hours are refunded; otherwise, stakes on these bets are maintained.
  5. In handball games where a game is called off due to a significant lead (mercy rule), bets are settled based on the score at the time of stoppage.

Betting options include:

  • “Match Winner”: Predicting the game’s outcome, with bets covering regular time excluding any overtimes.
  • “Total Points”: A refund is issued if the total goals match the bet’s total. This also applies to a team or player’s individual total.
  • “Handicap Betting”: A draw, considering the handicap, results in a refund.
  • “Team or Player Individual Total”: A refund is issued if the team’s or player’s total goals match the bet’s total.
  • “Even/Odd Total”: Determining if the total goals in the match or a specific segment will be even or odd.

Additional handball bets:

  • First/last team to receive a yellow card; bets are refunded if no yellow cards are issued.
  • First/last team to score a 7-meter goal; refunds are issued if no 7-meter goals occur.
  • First/last team to receive a misconduct penalty; refunds are given if no misconduct penalties occur.

A bet is also available on the total points scored by an individual handball player. Bets are refunded if the player meets the exact “total” or if the player does not participate in the match.

Wagers are settled based solely on the normal duration of a beach handball match, not including any additional time. Extra time outcomes do not affect bet settlements for the second period.

Settlements are based on official league or tournament statistics and verified against live broadcast records. Discrepancies between live data and official stats result in settlements based on the live broadcast data recorded by the Company.

If a game is halted and not resumed within a 25-hour window, all bets are voided, except for those where the outcome was already decided at the time of interruption.

Bets remain valid if the start of a match is delayed by less than 25 hours. Delays beyond this timeframe result in voided bets.

Available beach handball betting markets:

  1. Match Winner: Predict the winner of the match, considering only the regular playtime. Overtime results are excluded from this bet type.
  2. Total Goals: Bets are void if the total number of goals scored matches the bet’s stated total. This rule also applies to team or individual player totals.
  3. Team/Player Specific Total Goals: If a team’s or player’s total goal count matches the predetermined number, bets are void.
  4. Handicap: Bets are void if, after applying the handicap, the match result is a tie.
  5. First Goal Scorer: Predict which team scores first. Own goals are attributed to the opposition for this bet.
  6. Last Goal Scorer: Predict which team will score the match’s last goal, excluding overtime.
  7. First to Reach Goals: Predict which team first reaches a specified goal milestone (5, 10, 15, 20). Bets are void if the milestone isn’t reached by the match’s end.
  8. Double Chance: Bet on two possible outcomes – 1X (home win or draw), X2 (away win or draw), or 12 (either team wins).
  9. Half/Match Result: Predict both the first-half result and the final match result. Outcomes are denoted as W (win) and X (draw), with the first-half result listed first.
  10. Half with Most Goals: If both halves see an equal number of goals, bets on this market are void.
  11. Odd/Even Total Goals: This includes betting on whether the total goals by one or both teams will be odd or even. A 0-0 score counts as even.

Beach volleyball betting guidelines:

  • Bets are nullified and refunded for matches that are canceled or not initiated due to player withdrawal, disqualification, or any other reasons leading to the non-commencement of the match.
  • Bets remain active and are carried over until the match occurs, provided it is rescheduled and played within a 25-hour window from the initially planned start time. Bets are voided if this period is exceeded.
  • Substitutions made to the announced participants before the start of a match result in the voiding of all bets on that specific match.
  • A match is officially considered to have started with the scoring of the first point. Matches without a single point scored are not recognized as having been played.
  • For matches that begin but are halted during the first set for any reason, including player disqualification or forfeiture, wagers on already determined outcomes at the moment of interruption are honored. Wagers on outcomes that have not been decided are voided.

In the scenario of a beach volleyball match being discontinued with a tally of 10:5 in the third set, and Team 1 conceding the match, the standings are Team 1 – Team 2 at 1-1 (21-19, 17-21, 10-5). This leads to a minimum aggregate score of 98 points, derived from 78 points from completed sets plus an additional 20 points, the least that could have been scored in the unfinished third set.

The least possible score totals for Team 1 and Team 2 are 48 and 45, respectively. This information influences the settlement of wagers as follows:

Match wagers:

  1. A wager on “Team 1 to win” results in a loss, whereas a wager on “Team 2 to win” results in a win.
  2. Wagers on “Odd/Even Total” are refunded.
  3. Predictions on the exact set scores such as 2:0 or 0:2 result in losses, while bets on scores of 2:1 or 1:2 are refunded.
  4. Wagers on totals below 98 are upheld, while those above 98 are refunded.
  5. Bets on “Individual Total” for Team 1 lower than 48 are maintained; bets exceeding this figure are refunded.
  6. Bets on “Individual Total” for Team 2 under 45 are sustained; bets surpassing this threshold are refunded.

Handicap and set-specific wagers:

  1. Handicaps of ‘-1.5/+1.5’ or ‘+1.5/-1.5’ are maintained as valid.
  2. Potential handicaps vary, with Team 1 potentially winning by 8 points and Team 2 by 7 points. Consequently, bets within handicaps of ‘-7.5/+7.5’ to ‘+6.5/-6.5’ are indeterminable and thus refunded, while others remain valid.

For the halted third set:

  1. Bets on the set winner, whether for Team 1 or Team 2, are refunded.
  2. The minimum conceivable total points for the set is 20. Bets on totals below 20 are valid, while those above are refunded.
  3. Handicap scenarios suggest a maximum margin of 10 points for Team 1 and 5 points for Team 2. Hence, bets within handicaps of ‘-9.5/+9.5’ to ‘+4.5/-4.5’ are undeterminable and refunded, while others remain valid.
  4. “Individual Total” wagers for Team 1 under 10 are upheld; those exceeding 10 are refunded.
  5. “Individual Total” bets for Team 2 below 5 are upheld; those over 5 are refunded.
  6. “Correct Score” wagers on confirmed outcomes (e.g., 8-15) are maintained, while those on unresolved outcomes when play was stopped are refunded.
  7. “Set Result” bets on confirmed outcomes (e.g., Team 2 to win by 8-11 points) are maintained, while those on unresolved outcomes at the time of interruption are refunded.

In beach volleyball, the following scenarios affect bet settlements:

  • Matches canceled for any reason before starting—such as player forfeiture or disqualification—result in all bets being nullified.
  • Matches delayed or moved for any reason will see bets held valid up to 25 hours from the initially scheduled start time.
  • Substitutions made before match commencement lead to the nullification of all bets related to that specific match.
  • A match is officially considered to have commenced once the initial point has been played. Without this, the match is not recognized.
  • For matches that begin but are halted during the first set due to any reason (e.g., player withdrawal/disqualification), bets on already determined outcomes at the pause will be honored. Bets on outcomes yet to be decided will be voided.

Should a match start but get interrupted after the first set and not conclude for any reason, wagers on the match’s outcome remain valid. Bets on outcomes decided up to the stoppage are also valid, while bets on pending outcomes are voided.

Bets linked to sets that weren’t initiated will be considered void.

For sets that are interrupted, the set’s total is based on the least number of points that could have been scored at the stoppage. The match’s total score then includes the points from completed sets plus the minimal potential points from the incomplete/not started sets. Bets on handicaps for interrupted sets and match handicap bets are adjusted accordingly.

Scenario:

During a beach volleyball match, it is halted when the score in the third set stands at 10:5, with Team 1 forfeiting.

Scores up to the stoppage: Team 1 – Team 2 at 1-1 (21-19, 17-21, 10-5).

Calculated Match Total = 98 points (combined points from completed sets + 20, the lowest possible total for the unfinished set).

Minimum Points Scored by Team 1 = 48. Minimum Points Scored by Team 2 = 45.

Settlement of wagers based on these figures:

Match outcome wagers:

  1. Betting on Team 1’s victory results in a loss; betting on Team 2’s victory results in a win.
  2. Wagers on the Odd/Even Total result in a refund at 1.00 odds.
  3. Predictions on a 2:0 or 0:2 set outcome are lost, whereas bets on a 2:1 or 1:2 outcome are refunded.
  4. Wagers on totals less than 98 are upheld; bets on totals exceeding this figure are nullified.
  5. Wagers on Team 1 scoring less than 48 points are upheld; bets on more than 48 points are nullified.
  6. Wagers on Team 2 scoring less than 45 points are upheld; bets on more than 45 points are nullified.

Handicap betting:

  • Bets on handicaps of ‘-1,5/+1,5’ and ‘+1,5/-1,5’ are upheld.
  • Potential handicaps range from Team 1 winning by 8 points to Team 2 winning by 7 points, rendering bets within ‘-7,5/+7,5’ to ‘+6,5/-6,5’ ranges void; all others are upheld.

Wagers on the disrupted 3rd set:

  1. Bets on the set’s winner, whether Team 1 or Team 2, are refunded.
  2. Bets on totals under 20 points are upheld; those on totals above 20 are voided.
  3. Possible point differential ranges from Team 1 winning by 10 points to Team 2 by 5 points. Thus, handicaps within ‘-9,5/+9,5’ to ‘+4,5/-4,5’ are void; all others are upheld.
  4. Bets on Team 1 scoring less than 10 points in the set are upheld; those on more than 10 points are voided.
  5. Bets on Team 2 scoring less than 5 points in the set are upheld; those on more than 5 points are voided.
  6. Bets on specific score outcomes determined prior to the stoppage are upheld; those on undetermined outcomes are voided.
  7. Bets on the set outcome based on determined margins (e.g., Team 2 winning by 8-11 points) are upheld; those on undetermined outcomes are voided.

Beach volleyball betting options:

  • “Match Winner”: Who will emerge victorious.
  • “Sets Score”: Precise score based on sets won.
  • “Total”: Combined points scored in the match.
  • “Individual Total”: Points scored by a specific team.
  • “Sets Handicap”: Handicap based on sets won/lost.
  • “Handicap”: Points-based handicap for the match.
  • “Odd/Even Total”: If total points are odd or even.

Set-specific bets:

  1. “Set Winner”: Victor of the set.
  2. “Total”: Points scored in the set.
  3. “Individual Total”: Points by a specific team in the set.
  4. “Handicap”: Points-based handicap for the set.
  5. “Odd/Even Total”: If set points are odd or even.
  6. “Race to “n” points”: First to reach a point milestone.
  7. “Point No. “n” Winner”: Victor of a specified point.
  8. “Correct Score”: Exact points score in the set.
  9. “Set Result”: Set winner and margin.
  10. “Lead after “n” points”: Leader after a set number of points.

In bowls, should there be a substitution of any announced player prior to the commencement of a match, all wagers related to that event are annulled.

Should there be a delay or halt in a match, all stakes are refunded except for those outcomes that have already been decided at the moment the match was stopped. If the match is suspended due to an injury or disqualification but results in one of the participants moving on to the next round, stakes on the winner of the match remain valid.

In the event that a match is delayed by over 25 hours from its scheduled start, all bets on that particular match are declared null and void.

Bowls betting encompasses various markets, including:

  1. Winner of the Match: Bettors are tasked with predicting which player will emerge victorious in the match. Stakes on the winner of the match are only considered valid on the condition that the specified player participates in the match. In instances where a player withdraws before the match begins, all bets on the winner of the match are canceled. Should a player withdraw or be disqualified during the match, bets on the winner of the match are still considered valid.
  2. Winner of the End: This involves predicting which player will win a specific end. Bets on the winner of an end are maintained if the end commences but is not completed due to a player withdrawing or being disqualified. Wagers on the outcomes of any subsequent ends that have not commenced will be invalidated.

Boxing/MMA:

  • The bout officially begins with the sounding of the initial gong. Outcomes for bets on “Victory (1 X 2)” and “Bout Winner” cover all manners of win, including but not limited to victory by points, knockout (KO), technical knockout (TKO), disqualification of an opponent, or an opponent’s concession.
  • The term “Victory” (1 X 2) encapsulates the potential outcomes of a bout, being the win of either combatant or a draw. Conversely, “Bout Winner” refers to a win by either participant, excluding draws (wherein, stakes are returned to bettors).
  • For the purposes of betting, a bout is considered underway from the moment the first round’s gong sounds. A win in “Match Winner” bets can be achieved through various means, such as decisions on points, KO, TKO, disqualification/forfeit by an opponent. In Mixed Martial Arts (MMA), should a tie occur, all “Match Winner” bets are annulled.
  • Such a victory is attained through KO, TKO, disqualification, or forfeit by an opponent.
  • A “Points Victory” or “Win by Points” is determined by the judges’ unanimous or technical decision after the completion of all scheduled rounds.
  • Should a fighter fail to appear for the next round post-gong, the bout is deemed to have concluded in the preceding round. Betting on MMA fights often involves fractional rounds, with half a round equating to fifty percent of a full round’s duration.
  • Any change to the predetermined number of rounds results in the voiding of bets on the count of rounds, although wagers on the bout’s outcome remain valid.
  • Bets remain valid despite changes to the fight’s location.
  • Bettors must accurately forecast both the victor and the specific round of victory. In this context, “Victory” means a fighter winning in a designated round. Should the victory result from judges’ decision post-final round, wagers on a win in the concluding round are considered lost.
  • This is determined by the official fight results as noted by the referee, accounting for the entirety of the bout. Should a fight conclude prematurely, bets tied to this outcome are settled at odds of “1”.
  • In instances where a “No Contest” verdict is reached, only outcomes unambiguously decided up to the fight’s halt are settled. All other bets are refunded.

Chess betting guidelines:

  • Patrons have the option to wager on various outcomes of a chess match, including wins, draws, losses, and double chances (1X, 12, X2) for either player. Additionally, handicap bets are available.
  • Bets can also be placed on the total number of moves a game will comprise (“Total”). If the actual number of moves matches the bet’s prediction, such bets are considered null and void. The count of moves for this purpose is based solely on the moves made by the player with the white pieces.
  • In the event a player forfeits or is disqualified before the game commences, all bets placed on that particular match will be voided. This includes their exclusion from accumulator and system bets.

Cricket betting rules:

  • The settlement of all cricket bets is based on the official results as declared by the cricket match or tournament’s governing authority.
  • Should a match be halted before the completion of the scheduled play and not restarted within 25 hours, bets on outcomes yet to be decided at the time of interruption will be voided. Bets on outcomes already determined at the stoppage of play will remain valid. For live betting, only outcomes resolved before the play’s interruption will be settled, with all other bets being voided.
  • Bets on matches postponed and rescheduled to start more than 25 hours later than originally planned are voided. If the postponement is less than 25 hours, the bets will stand.
  • Bets remain valid in case of a venue change, as long as the home team continues to be listed as such.

Cricket match types:

  1. One-day International (Twenty20): A brisk format of cricket, typically concluding within approximately three and a half hours.
  2. One-day International Match (ODI): A longer format, extending beyond eight hours of play.
  3. Test Matches: The traditional form of cricket, spanning over five days with a minimum of 90 overs each day. The match comprises four innings, allowing each team two innings to bat and bowl. Victory in a Test match requires a team to successfully dismiss their opponents twice.

Curling:

  • Wagers on curling contests automatically include any extra ends, except where specifically noted otherwise.
  • Any bets placed on matches that are delayed or rescheduled for reasons such as issues with the ice, electrical problems, or scheduling conflicts will remain valid until the conclusion of the tournament.

Cycling:

  • Final outcomes are based solely on the official results and records published by authoritative sources upon the event’s completion. Results annulled or reversed at a later time due to any reason, including but not limited to protests or doping investigations, do not affect settled bets.
  • The competitor who is declared the winner based on the official results after completing all event stages.
  • If no competitors finish the race, the one who has completed the most stages is declared the winner.
  • In cases where multiple competitors finish an equal number of stages, the one with the higher ranking in the last completed stage is declared the winner.
  • For these bets to be valid, both competitors must start the race. The one who finishes with the best time is declared the winner. If neither is officially classified, the bets are void.
  • Bets are void if a race stage is interrupted, with the exception of those outcomes already determined at the time of interruption.
  • If a race is halted and does not complete the scheduled number of stages, all bets are void except for those on outcomes already decided at the time of stoppage.

Darts:

  • The competitor who progresses to the next round or is officially declared the winner by the event’s governing body is deemed the winner for betting purposes.
  • Bets on the outright winner remain in place. If a player withdraws before the match starts, bets on that player are lost.
  • These bets are valid if at least one dart is thrown at the start of the first round. Otherwise, all bets are void.
  • Bets on outcomes that have been definitively determined before play is halted remain valid. All other bets are void.

Customers are able to place wagers on the outcomes of various public events such as elections, contests, and nominations taking place in different countries.

In the “Political Events” category on our platform, patrons have the opportunity to engage with various betting markets, including:

  1. Predictions on whether a specific political party will secure a predetermined percentage of the total votes during an electoral process.
  2. Forecasts on whether an individual candidate will achieve a specified share of votes in an electoral event.
  3. Comparative bets involving the vote percentage that different political parties or candidates are expected to obtain in an election, assessing them head-to-head.

Within the “Contests” segment of our site, users can explore betting opportunities on diverse events, such as:

  1. Wagers on the individual or entity that will emerge victorious in a particular competition or receive an accolade (for instance, predicting the ‘Miss Universe’ titleholder, Ballon d’Or recipient, etc.).
  2. Bets concerning whether a contestant or nominee will attain a specific percentage of votes in the context of a competition or award category.
  3. Direct comparisons in the form of bets on the vote percentage that various contestants or nominees will garner in a competition, evaluated on a head-to-head basis.

Additional details regarding the full spectrum of betting markets available for elections, contests, and other related events are accessible in the daily betting offerings section of our website.

Field hockey betting guidelines:

  • Wagers placed on field hockey matches are based on the regular duration of the game, as defined by the tournament’s official rules, except where explicitly indicated otherwise in the betting offerings. This does not apply to bets made on which team will advance to the subsequent round.
  • In instances where a match is prematurely concluded, bets will only be upheld for the results that were definitively established at the time the game was halted. Any other wagers related to the match will be declared null and void.
  • Wagers on football are determined based on the standard duration of the game, as defined by official rules, excluding penalties and extra time, unless noted under specific conditions. Details on exceptions can be found in the official rules and the LopeBet website. The defined period for betting includes any injury or stoppage time, meaning wagers on half-time outcomes also encompass this additional time.
  • Bettors have the choice to place wagers on outcomes such as the match winner, whether the match will end in a draw or not, options for a team to avoid defeat, and handicap betting.
  • There’s an option to bet on the aggregate number of goals scored throughout the match (“total”). Bets are voided if the final score precisely matches the predicted total.
  • Wagers can be made on the total number of cards a player will receive during a match (“individual total”). This applies to both starters and substitutes. Wagers on players who do not make an appearance as substitutes are nullified.

Predicting the player to open the scoring counts as a winning bet. This includes players from the starting lineup or those entering as substitutes. Bets are considered lost if an unlisted player scores the first goal, it’s an own goal, or if there’s no goal scored, except for bets on players not on the field at the time of the first goal, which are refunded.

Similarly, bets on the player to score the match’s final goal are treated as winning bets. This encompasses starters and substitutes. Should the final goal come from an unlisted player, be an own goal, or if no final goal occurs, all bets in this category are lost, with the exception of bets on players who were not substituted in by the time of the last goal, which are refunded.

  • Bettors have the opportunity to wager on a team’s advancement to the subsequent stage in cup competitions, which are decided over multiple legs. The decision on which team moves forward is based on the cumulative results of the matches played in the current round. In cases where teams are tied at the conclusion of regular time, advancement is determined through extra time and/or penalty shootouts.

Goal scoring predictions:

  1. Most Goals in a Half: Predict in which half the majority of the goals will be scored.
  2. Exact Match Score: Place bets on the precise final score of a match. Note: Placing multiple bets on different scores for the same match in accumulator or system bets is not allowed.
  3. Half-Time/Full-Time Outcomes: Predict the outcome at half-time as well as at the end of the match. Abbreviations used are ‘W’ for a win and ‘X’ for a draw, with the half-time outcome presented before the full-time result. It’s not permissible to bet on multiple HT/FT outcomes for the same match in accumulators or system bets.
  4. First Half Winner and Total Goals: Bet on which team will lead at the half and the total goals scored by the half-time whistle.
  5. Second Half Winner and Total Goals: Similar bets can be placed for outcomes in the second half.
  6. Both Teams to Score: Wager on whether both teams will score during the match, or if at least one team will fail to score. A 0-0 result means bets on “at least one team not to score” are winners.
  7. Timing of the First Goal: Predict the specific time interval for the first goal. A 0-0 draw nullifies all ‘First Goal’ bets.

Goal scorer bets:

  1. First Team to Score: Predict which team will net the first goal. Own goals count towards the opposing team. A 0-0 draw results in a loss for bets on which team will score first.
  2. Player to Score: Bets on whether a player will score are valid only if the player participates and scores/does not score, excluding own goals. Bets on players who do not play are voided (settled at odds of 1.00), applying only to those in the starting lineup.
  3. First Team to Score and Player to Score/Not Score: Predict the first team to score and whether a specific player will score or not during the match. Own goals are attributed to the opposition. A 0-0 draw means bets on which team to score first are lost. Bets are valid for players who start or come on as substitutes.

Card predictions:

  1. First Card Receipt: Predict which team’s player will receive the first card. Cards are only considered if shown to players actively on the field, excluding those on the bench.
  2. Timing of the First Card: Predict when the first card will be shown, with the time interval options provided. Cards count only if issued to players on the pitch, not to those on the bench.
  • Bettors are tasked with predicting within which time segment the final card of the match will be issued to any player actively on the pitch, including goalkeepers, outfield players, or substitutes who have entered play. Only cards shown to players during live play are considered for this bet, excluding those on the substitute bench at the time of issuance.

Event-Based Wagers

Statistical Event PredictionsParticipants can wager on various match events such as the total number of cards, corner kicks, shots (on target, off target, blocked), total attempts (including shots on target, off target, and blocked), offsides, throw-ins, saves, interceptions, hits on the woodwork, ball possession percentages, and penalties. The challenge lies in predicting whether these occurrences will surpass or fall short of a specified threshold. Bets are returned if the actual count exactly matches the “total” figure set by the betting operator for any listed event.
Player-Specific Performance BetsWagers can also be placed on individual performance metrics for players, including shots on target, total attempts, assists, interceptions, passes, committed fouls, and fouls received. Predict whether these individual stats will exceed or be less than a predetermined number. Bets are refunded if the actual individual “total” aligns with the provided figure. These options apply solely to starting players, with bets on substitutes refunded at odds of “1”.
  • Predict whether the collective occurrences of cards, corners, shots (on or off target), goal kicks, offsides, throw-ins, woodwork hits, penalties, or overall team ball possession will be above or below a given number. Bets are void if the outcome precisely aligns with the predefined total.

Regarding “woodwork hits,” only instances where the ball remains in play post-contact (touching a player, official, or another piece of the woodwork) are counted. Hits leading directly to a stoppage, goal, or out-of-play ball are excluded.

For “shots on target,” any contact with the woodwork does not count towards this statistic.

Bettors must forecast whether any penalty event (scored, missed, saved, or post/crossbar hit) will occur during the match.

  • Bettors are tasked with predicting which team will earn the first corner kick of the match. Should the match conclude without any corner kicks awarded, all bets on this market are nullified and removed from combination and system wagers.
  • Wager on the specific time frame (as listed in the betting options) within which the match’s first corner kick will be executed.
  • Participants must predict if a player (from either the starting eleven or as a substitute) will receive a red card during the match. Red cards issued to the coaching or medical staff are not considered for this bet.
  • Predict which side will perform the match’s first player substitution. Bets are declared void if no substitutions occur or if both teams substitute a player simultaneously or during the halftime break.
  • Predict if the total fouls committed during the match will exceed or fall below a predetermined threshold. Bets are voided if the actual foul count precisely matches the set total.
  • Predict the total number of yellow cards issued across all teams in a specific league round. If the actual total matches the pre-established number, bets are void. This market is also void if any match within the round is postponed or canceled. Note: The second yellow card leading to a red for the same player does not contribute to this total.
  • Wager on the total number of red cards to be issued across a chosen league’s round of fixtures. Bets are void if the actual number of red cards matches the stated total, or if any game within the round is rescheduled or canceled.
  • Bet on the total number of penalties awarded across a league round, including those that are missed. Bets are void if the outcome equals the predefined total or if any fixtures are postponed or canceled within the round.
  • Predict the aggregate number of goals scored across all games in a specific league round. Should the total goals exactly match the forecasted amount, all bets on this market are nullified. Additionally, if any match within the round is postponed or canceled, all related bets are invalidated.

Player Goal Scoring Bets

BraceWager on whether a player will successfully score two goals within a single match.
Hat-TrickPlace bets on the likelihood of a player netting three goals in a single game. Notably, achieving a hat-trick renders bets on a ‘Brace’ unsuccessful.
PokerPredict if a player will achieve the feat of scoring four goals during a match. In instances where a player accomplishes this, wagers on both ‘Hat-Trick’ and ‘Brace’ are considered losers.
Penta-TrickBet on the rare occurrence of a player scoring five goals in one match. Achieving a penta-trick means that bets placed on ‘Poker’, ‘Hat-Trick’, and ‘Brace’ categories are forfeited.
  • Combining different bets from the same match into accumulators or system bets is prohibited, regardless of whether these bets are directly related. Should such a combination occur inadvertently due to a lapse in the bet acceptance system, the bet will be declared void. Additionally, when betting on group stage advancements, only one team per group is permissible within a single accumulator or system bet. Placing bets on multiple teams from the same group to advance will result in the bet being voided.
  • The betting platform may offer various other football betting markets, detailed in the website’s betting section.
  • Rules for ‘Head-to-Head’ Bets: Bets are void if both teams exit the competition at the same knockout stage. In group stage exits, the higher finishing team in their respective group is considered the winner. Bets are void if both teams finish in identical positions within their groups.
  • Bets concerning the first half’s outcome account for the initial 45 minutes and any added injury time. Should the first half remain incomplete, bets are refunded.
  • Events such as yellow/red cards occurring after the final whistle or during the half-time break do not influence bets. Only in-match occurrences are relevant for settling bets, excluding those specifically placed on half-time results.
  • For friendly matches, designations of ‘home team’ and the match format are informational and do not influence bet settlements. First-half bets are resolved based on the recorded outcome of the first half, including injury time.
  • Bets on the ‘Home vs Away’ outcome across a series of fixtures or match-days involve predicting whether the goal difference between home and away teams exceeds or falls below a given handicap. Settlements are determined based on the ‘Home vs Away’ configuration specified in the betting section.
  • Participants must forecast if the total goals scored by either home or away teams during a matchday or a specific round of fixtures will exceed or be less than a predetermined amount.
  • Should any game be halted and fail to conclude within 25 hours of its commencement, all bets concerning ‘Home vs Away’ totals and overall goals for the matchday or round will be invalidated.
  • It is not permissible to combine ‘Home vs Away’ totals, ‘Round of Fixtures Total’, and ‘Matchday Total’ bets with any other markets from the same set of fixtures in accumulator or system bets.

Penalty shootouts are utilized to decide the winner of a draw match in competitions where a clear victor is required. The process involves each team alternately taking five penalties, following either an ABAB or ABBA sequence, until a definitive lead is established or the shootout progresses to sudden death if the initial five penalties each fail to produce a winner.

Penalty kicks are executed from the penalty spot, located 11 meters from the goal line.

Available markets for betting on penalty shootouts include:

  1. Advancement/Winner Prediction: Bet on which team will advance or win the tournament following the shootout.
  2. Total Penalties Over/Under: Forecast whether the total penalties taken will surpass or not meet a specific total.
  3. Final Penalty Outcome: Predict whether the last penalty will be successfully scored or missed.
  4. Last Penalty Taker: Determine which team will have the final penalty attempt.
  5. Exact Number of Penalties: Predict the precise number of penalties that will be taken during the shootout.
  6. Specific Penalty Outcome: Bet on the result of a particular penalty kick – whether it will be scored, saved, missed, or hit the woodwork, with: scored indicating a penalty that directly results in a goal, including rebounds or deflections; saved by the goalkeeper denoting a penalty stopped by the goalkeeper, preventing a goal; miss referring to any penalty that goes wide or over without resulting in a goal or touching the goalkeeper; hit the woodwork for penalties striking the post or crossbar without leading to a goal or goalkeeper contact.

Golf:

  • The golfer who achieves the highest ranking at the conclusion of a tournament is recognized as the winner. In instances of a tie at the tournament’s end, a ‘sudden death’ playoff may be utilized to determine the champion. The victor of this playoff is then acknowledged as the tournament winner, with the remaining tied players classified as runners-up. Alternatively, tournament officials might mandate additional holes to be played to break the tie. The golfer with the superior score across these extra holes is declared the tournament winner, with the others regarded as taking second place.
  • This betting format requires predicting which of two specified golfers will achieve a better finish in the tournament. Success is measured by the golfer who records the lower score over a complete round of 18 holes. Should a golfer initiate their round but is unable to complete all 18 holes for any reason, they are considered the loser of the head-to-head matchup. The commencement of the game is marked by the first stroke played. Any golfer withdrawing prior to the start of their round results in the nullification of bets on every golfer within that particular grouping. Bets remain valid if the original group is reassembled during the tournament at any point.
  • Should the beginning of a tournament be delayed or any round within the tournament faces interruption, all placed bets will be maintained for a period of 48 hours. In the event that the tournament’s postponement extends beyond 48 hours, all placed bets are declared void.

Gymnastics-artistic:

  • For betting purposes, only the results and data obtained from recognized official sources and announced post-event are considered valid. Adjustments to results, such as those due to appeals, doping inquiries, or any other subsequent alterations, do not affect the settlement of bets once they have been finalized.
  • In this betting format, participants are tasked with predicting which of two specified gymnasts will achieve a higher rank in a particular event. Should both contenders either not register a result or fail to complete the event, all bets concerning their head-to-head matchup are nullified. In scenarios where both gymnasts are disqualified or exit the competition before reaching the final round, the one who advanced further or achieved a higher preliminary ranking is deemed the winner. Bets are void if the athletes share an identical final position.
  • The outcomes of bets are based on the official standings announced directly following the conclusion of an event. Any post-event disqualifications, team changes, or result modifications enacted after the initial official publication are disregarded for betting resolution purposes.
  • Betting on outcomes or markets within the same gymnastics event that could potentially influence one another within accumulators or system bets is strictly prohibited. Should such correlated markets or outcomes be erroneously accepted into a bet, said bets are deemed invalid, irrespective of the betting acceptance system’s initial failure to block these combinations.

Gaelic football, hurling:

  • Betting encompasses only the regular duration of matches, which is typically either 70 minutes divided into two 35-minute halves or 60 minutes split into two 30-minute halves, unless explicitly specified otherwise.
  • The resolution of all bets is based on the official statistics provided on the leagues’ or tournaments’ official websites.
  • Should a match be halted and fail to conclude within 25 hours, all wagers on the match are invalidated, except for those on markets already conclusively determined before the stoppage. Bets remain valid if a match’s commencement is delayed for less than 25 hours. If the delay exceeds this duration, all bets on the affected match are voided.

Available betting markets:

  1. Match Outcome: Bettors are required to predict the winner of a match. The options available include ‘Team 1’, ‘Team 2’, and ‘Draw’, with only the regular time being considered for this bet. Should the market structure not specify, overtime outcomes are also accounted for.
  2. Overall Goals Total: Bets are void if the total goals scored during a match align exactly with the pre-established total.
  3. Team-Specific Goals Total: Should a team’s total goals scored match the specified individual total, bets on that market are voided.
  4. Match Handicap: Bets are nullified if, once the specified handicap is applied, the result is a tie. This applies regardless of the timing within the match that bets are placed.

Bandy:

  • Participants have the option to wager on various markets in Bandy, similar to Ice Hockey, including the match winner, draw/no draw, team to avoid defeat, and handicap bets. These bets can cover the entire match or specific segments of play.
  • Wagers on the aggregate number of goals scored (‘Total’) are available. Should the actual goal tally match the predetermined total, all such bets will be nullified.
  • Betting is available on the total shots taken by either team, considering both regular and extra time. Bets are void if the outcome matches the specified total. Cancellation or rescheduling of matches also leads to void bets.
  • Bets can be placed on a team’s specific goal total if odds are provided. Matching the preset total results in void bets, as does the rescheduling or cancellation of the match.
  • Betting extends to individual players’ combined goals and assists totals, provided odds are available. Should a player’s total match the specified number, or if the player doesn’t participate, bets are nullified. Match rescheduling or cancellation also voids such bets.
  • Combining different bets from the same Bandy match into accumulator or system bets is prohibited. This includes multiple bets on team advancements from group stages within the same bet. Violations lead to void bets, even if not initially identified by the bet acceptance system.
  • Excluding specific match winner markets without a draw option, bets do not cover extra time or penalty shootouts.
  • For period-specific winner, total, and handicap bets, as well as penalties and other in-period statistics, only events occurring within the designated period are considered for settling bets.
  • ‘Matchday Total’ bets are limited to matches listed in the betting section for a given day. Rescheduling or cancellation of one or more matches results in void bets.
  • Bets on team qualification for subsequent rounds in cup competitions are accepted.
  • For the ‘Highest Scoring Period’ market, bets are void if each period sees an equal number of goals scored.
  • ‘Home vs Away’ bets focus on the goal differential between home and away teams over a set of fixtures or matchdays, with bets settled based on the designated handicap and the ‘home vs away’ order listed in the betting section.
  • Predictions on the total home/away goals across a matchday or round of fixtures must consider whether the outcome will exceed or fall below a set total, using the ‘home vs away’ order for settlement.

Bets on total shots on goal and penalty minutes (PIM) are confined to regular time, with only 2-minute penalties counting towards PIM totals.

  • If matches are postponed beyond 25 hours from the scheduled start of the last match in a round, or if a match is halted and not completed within 25 hours, all relevant ‘Home vs Away’ and ‘Matchday/Round of Fixtures Total’ bets are voided.
  • Bets involving ‘Home vs Away’, ‘Round of Fixtures Total’, and ‘Matchday Total’ cannot be merged with other markets from the same round in multiple bets.
  • Short hockey predictions are calculated following the established hockey betting rules.

Kabaddi:

  • Wagers on Kabaddi matches are placed based on the standard duration of the game, except where noted differently.
  • In the event that a Kabaddi match is unfinished, bets will remain valid only for the results that were established at the time the match was halted. Any other wagers on the match will be considered null and void.

Korfball:

Wagers on Korfball matches cover only the official regulation time, consisting of two halves of 30 minutes each, separated by a 10-minute intermission. For ‘Match Winner’ markets that include a possibility of a draw, such options are available solely for the first half. Bets concerning the second half factor in the ‘Golden Goal’ rule, unless specified otherwise.

Should a match be halted prior to the completion of the full regulation time and not resumed within 25 hours, any bets on yet undecided outcomes at the time of interruption will be nullified, whereas bets on already decided outcomes will be honored. In live betting scenarios, only wagers on results determined before the game’s interruption will be settled, with all other bets declared void.

Matches postponed beyond a 25-hour window result in all related bets being voided.

If the total points scored aligns exactly with the predetermined total for the bet, such wagers are invalidated. This rule also extends to quarter/half/individual totals and handicap bets across different segments of the match, including player versus player matchups and other markets without a specific handicap/total value.

‘Home vs Away’ betting markets are restricted to matches listed for wagering on the specified matchday. Should any of these listed matches be rescheduled or cancelled, all corresponding bets are voided.

Korfball Market Options:

  1. Match Result (No Draw): Bettors predict the match outcome, noting that Korfball matches continue until a ‘Golden Goal’ decides the winner in the event of a draw, unless otherwise indicated.
  2. Total Points: Bets are nullified if the total points scored in the match is precisely the total set for the wager. This applies equally to team or player-specific totals.
  3. Handicap Bets: Bets are void if applying the handicap results in a draw, applicable across any time period of the match, including player head-to-heads focusing on specific performance metrics.
  4. Individual/Team Total Points: Predict whether a selected team’s total points will be above or below a specified threshold. Equaling the set total results in voided bets.
  5. Odd/Even Total Points: Predict if the total points scored in the match or during a specific period will be an odd or even number.
  6. Double Chance (First Half Only): Offers three possible outcomes:
1XHome team win or draw during the first half.
X2Away team win or draw during the first half.
12Either team wins during the first half.

Lacrosse:

For all lacrosse match bets, overtime periods are included in the settlement of wagers unless explicitly noted otherwise. Bets on the latter half of the match inherently consider overtime results, with the exception of ‘match winner’ bets offering a ‘draw’ as an option, which only account for the regulation time.

If a lacrosse match is halted before completing the scheduled time and not resumed within 25 hours, any bets on yet undecided outcomes at the interruption point are canceled. Bets on outcomes resolved before the disruption are upheld. In live betting scenarios, only wagers on results established prior to the pause are settled; all others are nullified.

Matches postponed beyond 25 hours lead to the voiding of all placed bets. If the delay is less than this duration, existing bets remain valid.

Bets persist as valid if the match venue changes, given the originally designated home team retains its status.

Available Lacrosse Markets:

  1. Match Winner: Bettors predict the final outcome of a game. Markets that include ‘Team 1’, ‘Team 2’, and ‘Draw’ reflect only the regular play duration for betting purposes. Without a ‘draw’ option, overtime outcomes are factored into the result.
  2. Total Goals: Bets are nullified if the total goals scored match the specified total for the wager. This rule also applies to team or individual player totals.
  3. Team-Specific Goals Total: When the number of goals scored by a specific team aligns exactly with the predetermined total, such bets are voided.
  4. Handicap Betting: Should applying a handicap result in a tie, all associated bets are canceled, regardless of the betting timeframe.
  5. Odd/Even Goals Total: Predict whether the total goals by Team 1 or Team 2 will end in an odd or even number. A total goal count of 0 results in a win for bets placed on an ‘Even’ total.

Netball:

All bets on netball matches account for overtime except where explicitly indicated. Bets on the game’s second half inherently cover any overtime played, except for ‘match winner’ bets that offer a ‘draw’ option, which are settled based on the regulation time only.

If a match is discontinued before completing the scheduled time and is not resumed within 25 hours, bets on undecided outcomes at the stoppage time are canceled. However, bets on outcomes already decided before the game’s interruption are upheld. In live betting scenarios, only wagers on outcomes ascertained before the game’s halt are settled; all other bets are declared void.

Matches postponed by more than 25 hours lead to the voiding of all bets placed on them. Bets remain valid if the delay is under this threshold.

Wagers on the match’s fourth quarter take into account any overtime played.

Bets are void if the total points scored during the match or in specific segments (quarters/halves) exactly match the pre-specified total. This rule also applies to team or player individual totals and handicap bets across the match or its segments, including player versus player matchups without a specific handicap/total value.

This market includes only those matches listed for betting on a given day. If any listed matches are rescheduled or canceled, all ‘Home vs Away’ bets are voided.

Netball market options:

  1. Match Outcome: Bettors predict the match result. Markets listing ‘Team 1’, ‘Team 2’, and ‘Draw’ consider only the regulation time for settlement purposes, with overtime included otherwise.
  2. Total Points: Bets are nullified if the match’s total points tally coincides with the set total. The same holds for team or player-specific totals.
  3. Handicap Betting: Bets are void if a draw results after applying the handicap, relevant to any betting period. This also covers head-to-head matchups involving player statistics.
  4. Team/Player Specific Totals: Predict whether the points total for a selected team or player will surpass or not meet a specified figure. Bets are void if the actual points total matches the set benchmark.
  5. Odd/Even Points Total: Predict whether the total points scored in the entire match or during a specified segment will end as an odd or even number.

Rugby:

  • Wagers on rugby are based on the full regulation time of 80 minutes plus any additional injury time, except where the betting rules or specific market descriptions provide otherwise.
  • Bettors have the option to place handicap bets on both the total points scored in a match and the outcome of the match. Should the application of the handicap result in a tie, such bets are nullified and removed from any combination or system bets.
  • Betting on the aggregate points scored (‘Total’) is available. Bets are void if the final score exactly matches the predetermined total points threshold.

Sepak takraw:

Bettors can engage in wagering on various outcomes, including the winner of a match or set, the total points in a match or set, handicap betting for matches or sets, and predicting which side will first reach a specific points milestone within a match or set.

Handicap and total points bets are settled based on the scores achieved in the match or set.

Bets remain active if a match’s start is delayed or if it is rescheduled for any reason, up until the tournament’s conclusion.

Should a team or competitor withdraw prior to the match’s commencement, all related bets are invalidated.

In cases where a match is abandoned, wagers on outcomes that have already been decisively determined at the point of stoppage will be honored, while all other bets are voided.

Bets are void if a listed competitor is substituted before the match begins.

Snooker, billiards, pool:

  • For matches that begin but are not completed, the player advancing to the next round or deemed the winner by official ruling will be considered the victor for betting purposes. Bets on the outcome of specific frames that were concluded before play was halted will stand, while all other wagers are voided.

Betting is also available on the outcome of the upcoming frame. If a frame is not completed, bets on that frame are voided.

  • Handicap and total bets are expressed in terms of frames, unless the market listings specify otherwise.

Squash:

  • All wagers on a squash match are nullified if the match is canceled for reasons such as player forfeiture/disqualification or other similar circumstances before it starts.
  • Bets remain valid and are carried over if a match’s start is delayed or postponed, provided the match occurs within 25 hours of its initially scheduled start time.
  • Should a listed player in a match be substituted with another player prior to the commencement of the match, all bets related to the match are invalidated.
  • The initiation of a squash match is officially recognized with the scoring of the first point. Without this, the match is considered not to have occurred.
  • For matches that begin but are halted in the first set for any reason (e.g., player forfeiture/disqualification), bets on already decided outcomes at the interruption point are upheld. Wagers on all other outcomes are voided.
  • Except for bets on outcomes decisively determined before the halt of play (for interrupted matches), all wagers are voided if a match is postponed or interrupted. In scenarios where an interruption due to injury or disqualification leads to a player advancing, bets on that player’s qualification for the next tournament round are maintained.

Scenario: Match Abandonment

When a squash match is abandoned at a score of 8:5 during the 4th set due to Player 2’s forfeit:

Player 1 vs. Player 2 stands at 2:1 (11:9, 12:14, 11:7, 8:5).

Calculated Minimum Match Total = 80 points, combining 64 points from completed sets with 16, the lowest total possible in the 4th set.

Minimum Points Total for Player 1 (MPT1) = 42 points.

Minimum Points Total for Player 2 (MPT2) = 35 points.

Settlements for bets include:

Match wagers:

  1. Winner: Player 1 wins; bets on Player 2 lose.
  2. Total Odd/Even: Bets refunded.
  3. Exact Set Score: Wagers on scores like 3:0, 0:3, 1:3 lose; bets on 3:1, 3:2, 2:3 are refunded.
  4. Total Points: Bets on totals under 80 are valid; over 80 are refunded.
  5. Player Specific Totals: For Player 1 totals under 42 are upheld; over 42 are refunded. For Player 2, totals under 35 stand; over 35 are void.
  6. Sets Handicap: Handicaps outside “-2.5/+2.5”, “+1.5/-1.5”, “+2.5/-2.5” remain valid; “-1.5/+1.5” is refunded.

Handicap scenarios:

  • Possibilities range from Player 1 winning by 12 points to Player 2 winning by 10 points. Thus, handicap bets within the range of ‘-11.5/+11.5’ to ‘+9.5/-9.5’ are void due to indeterminacy. All other handicaps are maintained.

4th set bets:

  1. Set Winner: Refunded.
  2. Total Points: Bets on totals under 16 are upheld; over 16 are refunded.
  3. Handicap: Handicaps within ‘-5.5/+5.5’ to ‘+2.5/-2.5’ are void; others stand.
  4. Player Specific Set Totals: For Player 1, bets under 8 stand; over 8 are void. For Player 2, bets under 5 are valid; over 5 are refunded.

Match bets:

  1. “Match Winner”: Predicting the match victor.
  2. “Sets Score” (“Set Betting”): Exact set victory count for each player.
  3. “Total”: Overall match points.
  4. “Individual Total”: Points per player.
  5. “Sets Handicap”: Set win margin.
  6. “Handicap”: Points difference.
  7. “Odd/Even Total”: Odd or even point tally.

Set wagers:

  1. “Set Winner”: Identifying the set champion.
  2. “Total”: Points within a set.
  3. “Individual Total”: Player points per set.
  4. “Handicap”: Point spread per set.
  5. “Odd/Even Total”: Odd or even points in a set.
  6. “Race to ‘n’ points”: First to reach a points milestone.
  7. “Point No. ‘n’ Winner”: Specific point winner.
  8. “Match Total Lead at ‘n’ points”: Leader after a specified point count.

Swimming:

  • For the settlement of bets, only the outcomes recorded in the official results and other authorized sources post-event are recognized as valid. Adjustments to results after the fact, whether due to appeals, doping inquiries, or other reasons, do not affect bets that have already been settled.
  • In head-to-head betting, patrons are tasked with predicting which of two specified swimmers will achieve a superior finish in a given event. Should either or both competitors not register a result or be unable to complete the event, the wager is nullified. In cases where both swimmers are disqualified or exit the competition prior to the final round, the one with the higher preliminary placement is deemed the winner. Bets are void if the athletes share identical rankings.
  • The official standings released shortly after the conclusion of an event are the basis for determining the outcomes of bets. The betting company disregards any post-publication disqualifications of swimmers or subsequent result alterations.
  • Combining bets from interconnected markets or outcomes related to the same event within accumulator or system bets is strictly prohibited. Should such combinations inadvertently occur due to a lapse in the betting platform’s filtering mechanisms, those bets are considered invalid.

Synchronized swimming:

  • Settlement of bets on synchronized swimming is based solely on the outcomes as recorded in the official results and credible sources after the conclusion of the event. Adjustments made to the results after their initial publication, whether due to appeals, doping inquiries, or other reasons, will not influence the settlement of already finalized bets.
  • In head-to-head betting, bettors are required to predict which of two specified competitors will achieve a higher ranking in an event. Should either or both competitors not achieve a result or are unable to complete the event, all bets on this matchup will be voided. In scenarios where both athletes are disqualified or withdraw before the final, the one with the superior earlier performance is deemed the winner. Bets are void if the athletes achieve identical rankings.
  • The determination of bets is reliant on the final standings as officially announced following the event. Any disqualifications or alterations to the results occurring after this point are not considered in the betting outcomes.
  • The inclusion of bets from correlated markets or outcomes pertaining to the same event within accumulators or system bets is strictly prohibited. Should such bets inadvertently be accepted due to a failure in the betting platform’s screening process, they will be declared void.

Table tennis:

  • All wagers on a table tennis match will be nullified if the match is canceled before starting due to a player’s forfeiture, disqualification, or any other cause.
  • Bets will be upheld if a match’s commencement is delayed or postponed, provided the match occurs within 25 hours of its initially planned start time.
  • Should any announced player in a match be substituted before the game begins, all bets associated with the match are invalidated.
  • A table tennis match is officially considered to have commenced with the scoring of the first point. Without this, the match is regarded as not having occurred.
  • If a match begins but is halted during the first set for any reason, including player forfeiture or disqualification, bets on already established outcomes at the time of interruption will be maintained. Wagers on outcomes not yet played will be canceled.
  • Should a match be disrupted after completing the first set, wagers on the match winner are upheld. Bets on outcomes decided before the stoppage will also be maintained, while bets on unplayed outcomes are annulled.

In a scenario where a match is discontinued during the 4th set with a score of 8:5 due to Player 2’s withdrawal:

  1. The scoreline stands at Player 1 vs. Player 2 2:1 (11:9, 12:14, 11:7, 8:5).
  2. Calculated Lowest Possible Match Total = 80 points, comprising 64 points from completed sets plus 16, the lowest conceivable total for the incomplete 4th set.
  3. Estimated Lowest Score for Player 1 (LSP1) = 42 points.
  4. Estimated Lowest Score for Player 2 (LSP2) = 35 points.

Based on these figures, betting outcomes are settled as follows:

Match-specific wagers:

  1. Victor of the Match: Player 1 winning results in successful bets; Player 2 winning results in lost bets.
  2. Even/Odd Total Points: Bets are refunded.
  3. Predicted Sets Outcome: Wagers on 3:0, 0:3, 1:3 outcomes lose; predictions of 3:1, 3:2, 2:3 outcomes are refunded.
  4. Overall Points Total: Wagers on a total less than 80 are upheld; predictions exceeding 80 are refunded.
  5. Player 1’s Total Points: Predictions below 42 are maintained; above 42 are refunded.
  6. Player 2’s Total Points: Wagers below 35 stand; above 35 are refunded.
  7. Set Handicaps: Predictions within “-2.5/+2.5”, “+1.5/-1.5”, “+2.5/-2.5” are kept; “-1.5/+1.5” bets are refunded.

Handicap considerations:

  • Potential outcomes extend from Player 1’s 13-point victory margin to Player 2’s 10-point win. Thus, bets within the ‘-12.5/+12.5’ to ‘+9.5/-9.5’ handicap range are indeterminate and voided. Handicap bets outside these bounds remain valid.

Fourth set betting:

  1. Set Winner: Bets are refunded.
  2. Total Points: Minimum possible total for the set is 16. Wagers below this threshold are valid; above are refunded.
  3. Set Handicaps: Indeterminate handicaps within ‘-5.5/+5.5’ to ‘+2.5/-2.5’ are voided; all other handicaps are upheld.
  4. Player 1 Set Total Points: Predictions under 8 are valid; above 8 are voided.
  5. Player 2 Set Total Points: Wagers below 5 stand; above 5 are refunded.

Match-level bets:

  • Match Winner: Determining the match victor.
  • Sets Score (“Set Betting”): Exact tally of sets won by each player.
  • Total Points: Aggregate points scored in the match.
  • Player-Specific Points Total: Points scored by an individual player.
  • Sets Handicap: Set victory margin bet.
  • Match Handicap: Points difference bet for the match.
  • Total Points Odd/Even: Odd or even total match points.

Set-level wagers:

  1. Set Victor: Identifying the set winner.
  2. Points Total: Number of points within a set.
  3. Player Set Points Total: Individual player’s points in a set.
  4. Set Handicap: Points difference bet for the set.
  5. Set Points Odd/Even: Odd or even total points in a set.
  6. First to “n” Points: First player to reach a set point milestone.
  7. Point No. “n” Winner: Victor of a specific point within the set.
  8. Match Lead at “n” Points: Leader after a designated point count within the set.

Tennis:

  • In the event a player announced for a match is substituted before the game begins, all bets on that match are nullified, except in team matches or competitions where such substitutions are allowed. In team competitions, wagers on the team’s overall success remain valid even if substitutions occur.
  • A tennis match is considered to have commenced with the winning of the first point. Should the first point not be played, the match is regarded as not having started.
  • Bets will be upheld under the following circumstances: a switch in the playing surface; a change in the venue, or a transition between indoor and outdoor courts.
  • Wagers on the outright winner of a tournament are accepted considering the player’s actual participation. Should a player withdraw before their first match begins, bets on that player to win the tournament are settled at odds of 1.00. For players who retire or are disqualified subsequent to their first match’s start, all bets on them to win the tournament remain in effect.
  • In cases where a player retires or is disqualified during a match: 5.1 If the match is halted before the completion of the first set, bets on the winner of the match or set, as well as markets including Set score (Set betting), Total Odd/Even, Games Handicap, Total Games, Individual Total Games, along with live bets on set outcomes not yet decided at the time of interruption, will be voided.

In a scenario where a “best-of-three sets” tennis match incorporating tie-breaks in each set is prematurely halted due to Player 1’s withdrawal at a first-set score of 4:3:

  1. The match progress is Player 1 vs. Player 2 at 0:0 (4:3).
  2. The lowest conceivable match total is 15 games, assuming potential set scores of 6:3 and 6:0.
  3. The lowest count of games Player 1 could win (LGP1) is 4.
  4. The lowest count of games Player 2 could win (LGP2) is 3.

Wagers on match outcomes:

  • Victor of the Match: Bets on Player 1 or Player 2 winning are voided.
  • Total Games Odd/Even: Bets are refunded.
  • Predicted Sets Outcome: Bets on outcomes like 2:0, 2:1, 1:2, and 0:2 are voided.
  • Total Games: Wagers on a game total under 15 are valid; those on totals over 15 are voided.
  • Player 1’s Game Total: Bets on LGP1 below 4 are upheld; those above 4 are voided.
  • Player 2’s Game Total: Bets on LGP2 below 3 are maintained; those above 3 are nullified.
  • Set Handicaps: Handicap bets across the range of ‘-1.5/+1.5’ to ‘+1.5/-1.5’ are nullified.

Handicap complications:

  1. Possible outcomes could vary, with Player 1 potentially winning by a margin of 11 games or Player 2 by the same margin, depending on the continuation of the match outcomes as 2:1 (6:7, 6:0, 6:0) for Player 1 or 1:2 (7:6, 0:6, 0:6) for Player 2.
  2. Therefore, bets on handicaps from ‘-10.5/+10.5’ to ‘+10.5/-10.5’ are indeterminate and voided, while others outside these ranges remain valid.

Betting on the first set:

  • Winner of the Set: Bets are voided.
  • Total Games in the Set: The least possible total games if the match continued is 9 (6-3 scenario). Bets on totals less than 9 stand; those on higher totals are voided.
  • Set Handicaps: With potential set outcomes being 6:3 for Player 1 or 4:6 for Player 2, bets on handicaps within ‘-2.5/+2.5’ to ‘+1.5/-1.5’ are voided; other handicaps outside this range are upheld.
  • Individual Game Totals for Players: Bets on LGP1 in the set under 4 and on LGP2 under 3 are valid; any over these figures are nullified.

In the event a match is halted after the first set:

  1. Match Winner Wagers: Bets on the match winner are retained.
  2. All wagers pertaining to the first set are settled as per established rules, whereas bets related to the second set and overall match outcomes adapt to the specific scenario at hand.
  3. The player advancing to the next round is acknowledged as the match victor.

In a subsequent instance where the match halts at 4:4 in the second set, after Player 1 leads 1:0 (7:6, 4:4):

  • The minimum projected match total stands at 23 games (7:6, 6:4), with LGP1 at 11 and LGP2 at 10.
  • Settlements for bets adjust accordingly, respecting the outlined principles for match winner, total games, individual game totals, set handicaps, and specific set outcomes, ensuring fair resolution based on the match’s progress until the point of interruption.

When a player is disqualified or withdraws:

  1. Settlements adhere to the guidelines set forth in sections 5.1 and 5.2.
  2. Wagers on specific match aspects like ‘Total Points in 1st/2nd Set’, ‘Tie-break Occurrences’, ‘Total Aces’, ‘Total Double Faults’, ‘Match Point Dynamics’, among others, will be settled based on actual match results. Should these outcomes remain undecided at the stoppage, such bets are nullified.
  3. Predictions concerning ‘Serve Percentages’, ‘Serve Speeds’, ‘Winning from Match Point Down’, and similar serve-related bets are invalidated.
  • Alterations in match structure (e.g., set quantity modifications) result in: maintaining bets on match and set victories, along with other determined outcomes, which will be settled following the actual match results. Remaining bets adjust to odds of 1.00; if set formats shift (including changes to or from Fast4), bets on core outcomes like match and set wins stay valid and are resolved based on final results. Other bets revert to odds of 1.00.
  • In doubles, if a declared pair’s lineup changes, impacting at least one player, those bets are voided unless the lineup wasn’t previously specified, in which case bets remain active.
  • Super tie-breaks are treated as single-game sets for betting purposes.
  • Combining bets from unrelated markets or outcomes for the same match in accumulators or system bets is prohibited. Should such combinations occur, they’re invalidated, despite initial acceptance errors.
  • Bets hold until the end of the tournament for matches halted, unfinished, or postponed, awaiting either completion or player withdrawal. Exceptions include exhibition and friendly matches in tournaments lacking draws or standings, or when official tournament communications do not indicate a resumption in the coming days. In such cases, settlements are based on the score at interruption.
  • Match outcomes and statistics are sourced exclusively from the tournaments’ official websites.
  • Tennis enthusiasts have the opportunity to engage in a variety of betting options for matches, including:
Victor of the MatchPredicting the winner of the entire match.
Exact Sets Victory (Set Betting)Foreseeing the precise outcome in terms of sets won by each player or team within the match.
Victor of Individual SetsDetermining the winner of specific sets during the match.
Tie-break Occurrence in SetsPredicting whether a tie-break will happen in any given set.
Presence of a Tie-break in the Entire MatchGuessing if at least one tie-break will occur throughout the match.
Total Game Count Odd/EvenSpeculating whether the total tally of games in the match or a specific set will result in an odd or even number.
Games Margin (Handicap Betting)Betting on the margin of total games won in either the match or specific sets.
Overall Game CountEstimating the total number of games played in the match or a set.
Individual Game WinsPredicting the total games a particular player will win during the match or a set.
Ace CountAnticipating the total aces served in the match.
Double Faults TallyForecasting the total number of double faults occurring in the match.
Total Match PointsPredicting the total points scored in the match.
Set Points TotalGuessing the total points within a set.
First Serve Success RateBetting on the percentage of first serves successfully made, with settlements based on rounded official statistics.
Peak Serve Velocity (km/h)Predicting the highest serve speed achieved in the match.
Match Decided by an AceWhether the final point is won with an ace.
Initial Double FaultIdentifying the player to commit the first double fault of the match.
First Serve BreakDetermining which player will first break their opponent’s serve.
First Ace DeliveredPredicting who will serve the first ace of the match.
Average Speeds of ServesBetting on the average speed of first and second serves.
Who Serves FirstIdentifying the initial server of the match.
Comeback Win from Match PointWhether a player will win the match after facing a match point by their opponent.
Serve Win RatiosEstimating the percentage of points won on first and second serves.
Individual Game OutcomeDeciding the winner of specific games within the match.
Deuce Incidence in GamesWhether any game will reach a deuce situation.
Exact Game ScorePredicting the precise score within specific games.
Race to ‘n’ GamesDetermining the first player to reach a predefined number of games.
Exact Set ScoresForecasting the exact scoreline of sets in terms of games.
Tie-break VictorIdentifying the winner of tie-breaks.
Precise Tie-break ScoreBetting on the exact score of tie-breaks.
Tie-break Score Odd/EvenPredicting whether the tie-break points tally will be odd or even.

Volleyball:

  • Bets on a volleyball match are nullified if the match is cancelled before commencement due to a team’s forfeit, disqualification, or any other cause.
  • Wagers remain valid if a match’s start is delayed or postponed, provided the match takes place within 25 hours of its initially planned start time.
  • A volleyball match is considered to have started with the scoring of the first point. Without this, the match is regarded as not having occurred.
  • Should a match begin but is halted during the first set for any reason (e.g., team forfeiture or disqualification), wagers on already resolved outcomes at the time of the interruption are upheld. Bets on outcomes that have not been decided will be canceled.
  • If a match is paused after the completion of the first set and cannot conclude for any reason, wagers on the match winner are maintained. Bets on outcomes determined up to the point of interruption are also upheld. Bets on outcomes yet to be determined are canceled.
  • Wagers on sets that have not commenced will be voided.
  • For an interrupted set, the lowest possible score that could have been achieved at the point of stoppage is used to calculate the set total. The total score for the match is determined by summing the points from completed sets with the minimum potential score for incomplete or unplayed sets. Handicap bets for interrupted sets and the entire match are adjusted accordingly.

In the scenario where a volleyball match is discontinued during the second set with a tally of 15:17:

  1. Team 1 leads Team 2 with a set score of 1:0 (25:20, 15:17).

Calculated Minimum Points for Match Completion = 112 (77 points from completed sets + 35 anticipated minimum points for the concluding sets based on a hypothetical scenario of 25:20, 25:15).

  1. Minimum Points Accumulated by Team 1 (MPT1) = 40.
  2. Minimum Points Accumulated by Team 2 (MPT2) = 37.

For match wagering:

  • Outcome of the Match: Bets on “Team 1 to win” result in a win; wagers on “Team 2 to win” result in a loss.
  • Prediction of Sets Outcome: Wagers on scores like 0:3 result in a loss; predictions such as 3:0, 3:1, 3:2 are refunded.
  • Overall Points Total: Wagers on a total less than 112 are upheld; predictions exceeding 112 are nullified.
  • Team 1’s Total Points: Predictions below 40 are validated; above 40 are invalidated.
  • Team 2’s Total Points: Wagers below 37 are maintained; above 37 are nullified.
  • Set Handicaps: Wagers on handicaps such as “+2.5/-2.5” are upheld; others are invalidated.

For set-specific betting:

  1. Victor of the Set: Nullified.
  2. Set Points Total: The lowest viable total when play ceased is 40. Bets on totals below 40 are valid; above 40 are invalidated.
  3. Set Handicaps: With possible outcomes being a win by 8 points for Team 1 or a win by 10 points for Team 2, handicaps within ‘-7.5/+7.5’ to ‘+9.5/-9.5’ range cannot be determined, hence voided. Other handicaps are upheld.
  4. Team 1’s Set Points: Wagers on a set total less than 15 for Team 1 are upheld; above 15 are invalidated.
  5. Team 2’s Set Points: Wagers on a set total less than 17 for Team 2 are upheld; above 17 are invalidated.
  6. Precise Score Within Set: Wagers on scores determined before cessation (e.g., 25:16) are upheld. Predictions on undecided outcomes when play was halted are nullified.

Additional guidelines:

  • For ‘Golden Sets’: Not considered in bet settlements except for predicting qualification for the next round or tournament/round winners.

Volleyball market bets include:

  • Match Victor: Deciding which team will win.
  • Exact Sets Score: Predicting the precise set score reflecting the number of sets won.
  • Total Points: Estimating the aggregate points scored in the match.
  • Team’s Points Total: Forecasting the total points a specific team will score.
  • Sets Handicap Betting: Handicap betting based on sets won/lost.
  • Match Points Handicap: A points-based handicap for the match.
  • Total Points Odd/Even: Speculating on the odd/even nature of total points.
  • Set Winner: Identifying the winning team of a set.
  • Points Total for Set: Predicting total points scored in a set.
  • Team’s Points in Set: Estimating the points scored by a team in a set.
  • Set Points Handicap: A points-based handicap within a set.
  • First to ‘n’ Points in Set: Determining which team will reach a specific point tally first within a set.
  • Winner of Specific Point in Set: Identifying the victor of a designated point within a set.
  • Correct Score in Set: Accurately predicting the set’s score.
  • Set Outcome by Margin: Predicting the set winner and their winning margin.

 Winter sports:

  • The victor of any competition, be it a contest, race, heat, discipline, or any attempt, is determined by the first finisher as per the official result announcements. Wagers on any contestant who does not start the event will be declared null and void.
  • In head-to-head bets, patrons predict which of the two selected competitors will achieve a higher standing in the event. The one who ranks higher as per official results is recognized as the winner. If neither competitor finishes or ranks due to disqualification or any other reason, the bet is considered void. Should both contenders withdraw early, the one with superior earlier performance is deemed the winner. Ties result in voided bets. If withdrawals occur at different stages, the one withdrawing last is considered to have finished higher, irrespective of performance in that specific stage.
  • Final standings are based on the immediate official results post-event. Any later disqualifications or changes in the results do not influence the settlement of bets.
  • In biathlon events, bets can be placed on the total number of shooting errors (“total misses”) a participant incurs. Bets are nullified if the total number of misses matches the bet’s specified number.
  • Bets remain valid if an event is postponed or canceled, up until the tournament or stage’s conclusion meant to include the event. Should the event not occur by the end of the designated tournament or stage, the bets are considered void.
  • Should an event resume on a different track or route after being halted, all bets, except those on outcomes already determined at the time of interruption, will be returned.
  • Any modifications to the event’s distance, number of laps, or competition venue will result in a refund of all bets placed on the event.

Fast football:

  • Fast football’s rules and gameplay are established by the organizing leagues.
  • The victor of a match is decided within the standard playing time.
  • For play-off stages, options to bet on team progression are available.
  • Bets are refunded if a match is canceled for reasons such as team withdrawal or disqualification.
  • If a match begins but is halted and not resumed within 6 hours, bets on already determined outcomes are maintained. Bets on yet-to-be-decided outcomes are refunded. The official tournament resources will declare a match interrupted.
  • Betting includes team victory, draw options, no-loss bets, and handicaps.
  • Wagers on the aggregate goals scored (over/under). Bets are refunded if the actual total equals the predicted total.
  • Only goals scored against the opposing team are considered for individual totals.
  • Participants must predict the final score. Multiple and system bets limit to one score prediction per fast football match.
  • Predictions on the outcomes at half-time and full-time are required, using initials V for victory and D for draw. Multiple and system bets restrict to one half-time/full-time outcome per match.
  • Predicting which team scores the next goal. Own goals count towards the opposing team. If no further goals, “No Goal” wins.
  • Betting extends to post-match penalty shootouts for determining winners in draws, as per competition rules.
  • Options include predicting tournament progression, total shootout attempts, the outcome of the last penalty, which team takes the last penalty, exact number of shootout attempts, and outcomes of specific numbered attempts.
  • The operator reserves the right to nullify bets in cases of evident odds errors, odds inconsistencies across options, or other proofs of bet inaccuracies.

E-football rules:

  1. E-Football events utilize digital football simulation platforms for conducting tournaments.
  2. These tournaments occur both in digital (online) and physical (offline) venues, adopting a round-robin format.
  3. The tournaments welcome the participation of e-Sports athletes aged 18 and above, with a total of 5 competitors.
  4. At the commencement of the tournament, each player is allocated a virtual team.
  5. Competitors engage in matches following a round-robin format, ensuring everyone plays against each other.
  6. Match outcomes are concluded within the allocated regular playtime.
  7. In instances where regular playtime concludes in a tie, participants must opt for a draw, excluding any extension such as “Golden Goal,” “Classic,” or “Penalties.”
  8. Draws contribute to the overall tournament tally and are documented accordingly.
  9. Official match outcomes are recorded post-regular playtime.
  10. The standard duration consists of two segments totaling 90 virtual minutes or 10 minutes of actual time, with potential for added time as deemed by the game’s virtual referee.
  11. Each player is slated to partake in 8 matches, split evenly between home and away fixtures.
  12. The tournament structure ensures a series of 20 distinct matches, with full participation from all 5 competitors.
  13. Points are distributed based on match results as follows:
Win3 points
Draw1 point
Loss0 point
  1. In scenarios where players are tied on points, the one with a superior goal difference is crowned the winner.
  2. Real-time updates of match results are integrated into the official tournament tally.
  3. Technical disruptions leading to the inability to conduct a tournament result in bets on unfinished matches being settled at odds of 1.00.
  4. Matches rendered unplayable are marked as “Cancelled,” with no rescheduling.
  5. Plans are in place for subsequent tournaments featuring fresh lineups on future dates.
  6. Competitors unable to partake due to unforeseen events are replaced timely, depending on prior notification.
  7. The absence of a replacement or the lack of minimum participation (5 players) leads to tournament cancellation.
  8. Live online wagering is available for e-Football matches.

Offered betting markets include:

  • 1X2
  • Double Chance
  • Handicap
  • Over/Under Totals
  • Team-specific totals
  • Odd/Even goals
  • Exact score predictions
  • Next goal scorer
  • Goals by both teams
  • Scoring in both halves
  • Half-time/Full-time outcomes
  1. Should discrepancies arise due to system errors during bet placements (odds misprints, inconsistencies across betting sections, etc.), the Operator reserves the right to void affected bets.

Official tournament platforms:

E-basketball rules:

  1. E-Basketball events utilize digital basketball simulation games for tournament execution.
  2. Both virtual (online) and real-world (offline) environments host these tournaments, following a round-robin format.
  3. Participants must be at least 18 years old to enter these competitions.
  4. Each competitor is allocated a virtual team for the duration of the event.
  5. Match victors are determined at the conclusion of regular play, which includes any necessary overtime periods.
  6. Official match outcomes are documented in the tournament records following the completion of regular time.
  7. The standard game duration consists of four quarters, each lasting 5 minutes of actual time, with any overtime extending for an additional 3 minutes.
  8. Competitors engage in a series of matches against each other: one as the home team; one as the visitor.
  9. A win rate is computed for each contestant after all matches are concluded.
  10. In instances of identical win rates, the participant with the superior point differential is awarded the championship title.
  11. Real-time updates of match results are incorporated into the online tournament data.
  12. Technological disruptions that preclude the execution of the tournament lead to bets being settled at odds of 1.
  13. Matches aborted will not be replayed and are marked as “Cancelled.”
  14. Plans for subsequent tournaments featuring new participant rosters are announced for future dates.
  15. Should competitors be unable to attend or connect to the tournament due to unforeseen events, replacements are made either immediately or based on prior notification.
  16. Tournaments proceed minus any no-show participants if replacements are not viable.
  17. E-Basketball match betting is accessible online through live streaming.

Offered for both the entire game (inclusive of overtime) and per quarter:

  • 2-way Winner
  • Match Outcome (1X2)
  • Double Chance
  • Point Spread (Handicap)
  • Over/Under Totals
  1. Discrepancies due to system errors during bet acceptance (such as odds errors, mismatches in displayed odds, etc.) empower the Operator to void affected wagers.

Official tournament portals:

  1. https://www.cyberarena.live/
  2. https://www.esportclub.pro/

E-ice hockey rules:

  • E-Ice Hockey tournaments leverage digital hockey simulations for gameplay. These contests are hosted both virtually and physically, adhering to a round-robin structure.
  • The events welcome participants aged 18 and above.
  • Competitors are allotted specific teams to represent throughout the event.
  • The tournament’s structure ensures each player competes against others in a predefined sequence.
  • Victories are concluded within the stipulated regular gameplay duration.
  • Matches concluding in a stalemate during regular time are officially ended as draws by selecting the respective option, with scores recorded accordingly.
  • Outcomes of matches are promptly recorded in the tournament’s official statistics upon completion of the regular time.
  • The term ‘regular time’ encompasses three periods, mirroring traditional hockey periods but condensed to 4 minutes of actual time each, totaling a 12-minute real-time match duration.
  • The tournament sees each player competing twice against every other participant – once on their home ground and once away.
  • Points are allocated based on the match outcomes as follows:
Win3 points
Draw1 point
Loss0 points
  • Ties in points are broken by comparing goal differences, with the higher difference favoring the winner.
  • Technical issues preventing tournament execution result in the nullification of bets on affected matches, with odds returned at 1.00.
  • Any match not conducted as planned is marked “Cancelled” without rescheduling.
  • Substitutions for competitors unable to participate due to unforeseen circumstances are made as needed, depending on the timing of the withdrawal.
  • Wagers on E-Ice Hockey matches are welcomed during their live broadcast.
  • Bet discrepancies caused by software glitches or misinterpretations (like clear odds mistakes or inconsistency across betting platforms) empower the operator to invalidate such bets.

For official tournament details and updates, refer to: https://www.cyberarena.live/;https://www.esportclub.pro/.

E-futsal rules:

  1. E-Futsal tournaments utilize digital football simulators for gameplay, conducted on a dedicated gaming platform.
  2. These tournaments are organized both online and offline, following a round-robin format, engaging participants in a series of matches.
  3. Eligibility for participation is granted to e-Sports athletes aged 18 and above.
  4. At the commencement of the tournament, each contestant is allocated a specific team.
  5. The tournament unfolds in a round-robin manner, where each e-Sports athlete competes against every other participant.
  6. The schedule includes every participant playing twice against each other: once as the home team and once as the away team, totaling 8 matches per participant.
  7. Victory is determined based on the outcomes within the stipulated regular match duration.
  8. Matches concluding in a tie during the regular period are officially recognized as draws, with no extension into extra time.
  9. Draws are duly recorded and reflected within the overall tournament standings.
  10. Official match outcomes are cataloged in the tournament’s records at the conclusion of regular playtime.
  11. Technical issues preventing the execution of a tournament result in the nullification of bets on matches yet to be played, with stakes returned at even odds.
  12. Matches canceled for any reason will not be rescheduled and are marked as “Cancelled”.
  13. Absence due to unforeseen circumstances necessitates the immediate or preemptive replacement of the concerned participant, based on prior notice.
  14. In cases where a replacement is not feasible, the tournament proceeds excluding the absent e-Sports athlete.
  15. Wagering on E-Futsal matches is available both prior to kickoff and during the game through live betting.

The selection of betting markets available for both the entirety and segments of the match includes:

  • 1X2 (Win-Draw-Win);
  • Double Chance;
  • Handicap Betting;
  • Over/Under Totals;
  • Team Specific Totals;
  • Odd/Even Goals;
  • Next Goal Scorer;
  • Both Teams to Score;
  • Half Time/Full Time Outcome.
  1. Discrepancies due to software errors during bet placement (such as clear odds errors, mismatched odds, etc.) or other apparent irregularities allow for the annulment of affected bets.

For accurate and official details on tournaments, please visit: https://www.cyberarena.live/; https://www.esportclub.pro/.

E-tennis rules:

  • Digital E-Tennis tournaments take place on specialized platforms through virtual tennis simulations.
  • Matches are conducted both in virtual environments and through online platforms.
  • Entry is open to individuals who are 18 years of age and older, ensuring a mature competitive field.
  • In each tournament, players are assigned a virtual athlete to compete with throughout the event.
  • Matches are decided by the outcome of sets, adhering to traditional tennis scoring rules.
  • A set is won by the first player to reach 6 games, with a potential extension to 7 games if the score ties at 6:6, leading to a tie-break scenario.
  • Games progress from 0:0 to 15, 30, and then 40 points, with a requirement for a two-point lead to secure the game. Deuce occurs at a 40:40 tie, moving to an advantage point before the game can be won.
  • The tie-break begins with one serve, followed by alternating two-serve sequences. Victory in the tie-break requires a minimum of 7 points with at least a two-point lead over the opponent.
  • Changes in court surface do not affect bet outcomes; all wagers remain valid.
  • Adjustments to the match format result in total and handicap bets being voided, with match winner bets settled based on actual play outcomes.
  • Tournament results are updated in real-time and integrated into the official event statistics. Technical disruptions leading to match cancellations result in all bets being refunded at even odds.

Visit https://www.cyberarena.live/ and https://www.esportclub.pro/ for comprehensive tournament information, ensuring bettors and participants have access to accurate and timely data on E-tennis events.

E-cricket rules:

  1. Cyber cricket tournaments are conducted on advanced gaming platforms featuring electronic cricket simulations.
  2. Competitions are organized online, facilitating participation from a wide range of e-sports enthusiasts.
  3. Participants must be 18 years or older, ensuring a mature and competitive environment.
  4. Each contestant is allocated a team for the duration of the tournament.
  5. Matches are adjudicated based on the accumulation of runs over two innings, with a cap of 5 overs per inning and 6 balls per over. Teams are provided with 5 wickets for the match.
  6. In instances of tied scores, a super over is played, comprising 2 innings of 6 balls each and 2 wickets per team. Should the tie persist post-super over, the match concludes as a draw, and this outcome is documented in the tournament records.
  7. Match outcomes are promptly updated and reflected in the official tournament statistics.
  8. Should technical issues or unforeseen circumstances prevent the tournament’s progression, all unsettled bets on disrupted or uncompleted matches are resolved at odds of 1.
  9. Matches halted or not initiated are neither rescheduled nor continued at a later time.
  10. In the event of a participant’s inability to compete due to unforeseen circumstances, a substitute is promptly arranged, depending on the timing of the notification received.
  11. If substitution is not feasible, matches involving the unavailable e-sports player are canceled.
  12. Wagers on E-Cricket can be placed prior to the start of a match or in real-time during live broadcasts.
  13. Should discrepancies arise from software errors during bet placement (e.g., incorrect odds or inconsistencies) or any other indications of bet mismanagement, the Operator reserves the right to nullify such bets.

For comprehensive details and updates on E-Cricket tournaments, refer to the Operator’s official platforms: http://stats.esportclub.pro/ and ESPORT PRO CLUB #Cricket on YouTube for real-time match coverage and insights.

E-fighting rules:

  • Competitions are hosted on digital platforms utilizing electronic fighting game simulations.
  • These contests are conducted both online and in-person, engaging a broad spectrum of participants.
  • Only players aged 18 and above are eligible to participate, ensuring a mature gaming environment.
  • Fighters are allocated specific characters to represent them in each match.
  • The method for determining the victor varies with the game type, including the total rounds won or achieving an early victory. Similarly, the number of rounds per match is contingent upon the game’s format and rules.
  • The outcomes of all matches are promptly documented and made accessible in the tournament’s official records.
  • Wagering on E-Fighting events is facilitated through live streaming services, allowing fans to place bets in real time.
  • The approach to bet settlement mirrors that of traditional sports, ensuring familiarity and fairness in the process.
  • Should technical difficulties prevent the execution of a fight, all unsettled wagers are resolved at a fixed rate of 1.
  • In the event of discrepancies or errors in the betting process (such as incorrect odds or inconsistencies across various platforms), or any other evidence suggesting bet misplacement, the Operator reserves the authority to invalidate such bets.

For detailed updates and information on E-Fighting tournaments, participants and bettors are encouraged to visit the official https://www.esportclub.pro/. This platform serves as the primary resource for tournament schedules, results, and live match streaming.

CS:GO rules:

  1. Tournaments are organized on digital platforms featuring the widely recognized multiplayer video game CS:GO.
  2. Matches are conducted both virtually and physically to accommodate a broad range of participation.
  3. Entrants must be at least 18 years old to compete, ensuring a mature gaming environment.
  4. The competition involves teams engaging in a double round-robin format, ensuring each team faces every other team twice.
  5. Teams are divided into “Counter-Terrorists” and “Terrorists,” with assignments based on the match listing.
  6. Objectives vary between the sides: “Terrorists” aim to plant bombs or eliminate the opposition, whereas “Counter-Terrorists” seek to neutralize the threat or defuse bombs.
  7. Teams alternate roles after 15 rounds, switching from one side to the other.
  8. The match venue (map) is selected through a randomized process.
  9. Matches comprise 30 rounds, with each lasting up to 1 minute and 30 seconds, though rounds can end sooner if objectives are completed.
  10. Special rules apply for extending or reducing round times based on bomb actions.
  11. A match victory requires winning 16 out of 30 rounds. A 15-15 score results in a draw.
  12. Points are allocated based on match outcomes: 3 for a win, 1 for a draw, and none for a loss.
  13. Tie-breakers are resolved based on rounds won and the difference between rounds won and lost against all opponents.
  14. Official match outcomes are promptly recorded in the tournament’s online statistics.
  15. “Top 3” rankings are established monthly for teams in “Group A” and “Group B,” considering those who participated in over 20 matches.
  16. Rankings are based on the percentage of match victories and the number of rounds won against all opponents.
  17. Matches canceled due to technical issues are not rescheduled and marked as “Cancelled.”
  18. Matches interrupted by technical difficulties are marked as “Interrupted” and not continued.
  19. Matches can be restarted under specific conditions if errors in team composition or side assignments are identified early.
  20. Team replacements due to unforeseeable events are managed promptly, ensuring tournament continuity.

For detailed updates and information, participants and spectators are directed to the official websites https://www.cyberarena.live/ and https://www.esportclub.pro/

Cybersports:

  • General definitions: 

A “frag” refers to the elimination of an opponent. 

“Denying” means destroying an allied tower.

“N” (n) represents any number.

“Best of 1” (Bo1) indicates that only one matchup is played. 

“Best of 2” (Bo2) signifies a series of two games. 

“Best of 3” (Bo3) entails a series of games until one player wins twice. 

Best of 5″ (Bo5) involves a series of games until one player wins 3 times. 

“Best of 7” (Bo7) consists of a series of games until one player wins 4 times. 

“Best of 9” (Bo9) comprises a series of games until one player wins 5 times.

  • A single match may include one or multiple maps/games. The number of maps/games is determined by the rules and may vary depending on the tournament stage. If there is only one map/game (best of 1), the teams play that map/game, and winning it results in winning the match. If the rules state that the match continues until two or three wins (best of 3, best of 5), the team must win two or three maps/games respectively. If the match consists of two maps/games (best of 2), it may end in a draw.
  • Bets can be placed on the entire match and its stages. There are no restrictions on the timing of placing bets – they are accepted until either team wins the match and/or map/game, as long as a draw is not offered. 
  • A technical glitch may cause a match to be interrupted. 
  • If a game is postponed for 25 hours or more due to technical failures, or if a game is interrupted and abandoned, all bets on that game will be settled at odds of 1, except for markets whose outcomes had already been unconditionally determined before the game was interrupted. 
  • When a customer places a bet on the “Winner of the Match” market, they must predict which team will win in the entire series of maps/games. 
  • When a customer places a bet on the “Winner of the Map/Game” market, they must predict which team will win a specific map/game. To win a map in League of Legends, Dot.

The official sources of the tournament are the following ones:

Dota 2

Owayo Masters – http://www.owayo-masters.com/

PGL – http://csgo.pglesports.com/

StarLadder i-League Star Series – http://csgo.starladder.tv/

Stream.me Gauntlet – https://www.stream.me/gauntlet

StarCraft 2:

World Championship Series – http://wcs.battle.net/sc2/en#schedule

Intel Extreme Masters – http://intelextrememasters.com/

World of Tanks:

WGL – http://ru.wgleague.net/

Smite:

Smite Pro League – http://esports.smitegame.com/

DreamHack – https://www.dreamhack.se/

Overwatch:

ESL – http://www.eslgaming.com/

Overwatch Open – http://www.overwatchopen.com/

Heroes of the Storm:

ESL – http://www.eslgaming.com/

Dreamhack – https://www.dreamhack.se/

Hearthstone: Heroes of Warcraft

Dreamhack – https://www.dreamhack.se/

SeatStory Cup – http://seatstorycup.com/

The International – http://www.dota2.com/international/overview/

The Major – http://ru.dota2.com/

The Summit – http://beyondthesummit.tv/

ESL One – http://en.esl-one.com/gate/

EPICENTER – http://www.epicenter.gg/

WePlay League – http://weplay.tv/

JoinDOTA League – http://www.joindota.com/

ProDotA Cup – http://prodota.eu/

Global Grand Masters – http://globalgrandmasters.com/

SL i-League StarSeries – http://dota2.starladder.tv/

Major League Gaming – http://www.majorleaguegaming.com/

DreamLeague – http://dreamleague.dreamhack.com/

Dreamhack – http://dreamhack.com/

League of Legends:

LoL Continental League – http://ru.lolesports.com/

World Championship – http://ru.lolesports.com/

Europe Championship Series – http://ru.lolesports.com/

LoL Champions Korea – http://ru.lolesports.com/

North America Championship Series – http://ru.lolesports.com/

Intel Extreme Masters – http://intelextrememasters.com/

Counter-Strike: Global Offensive:

ESL Pro League – http://en.pro.eslgaming.com/csgo/proleague/

ESL One – http://en.esl-one.com/gate/

ELEAGUE – http://www.eleague.com/

DreamHack – https://www.dreamhack.se/splash/

CyberGamer – http://au.cybergamer.com/

Electronic Sports World Cup – http://www.eswc.com/

Esports Championship Series – http://www.csgoleague.com/

Evetech Champions League – http://www.evetech.co.za/ecl/

Global Grand Masters – http://globalgrandmasters.com/

Hitbox Cup – http://www.hitbox.tv/esports

Intel Extreme Masters – http://intelextrememasters.com/

Major League Gaming – http://www.majorleaguegaming.com/

Northern Arena – http://www.northernarena.ca/

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